Full notes
Full Redout 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
- Maps
- Events
Redout 2 1.1.0 - Patch Notes for PC
New Features
New HUD implemented, this new one completes our aesthetic vision of racing at crazy speeds!
General
General visual improvements and bug fixing on all environments
Minor addition of visual elements across different environments
Additional performance optimizations
Fixed ship explosions from dropping frames
Tuned game difficulty
Fixed crashes for first time players
Fixed instances where the ground would clip through the racetrack on different environments
Fixed an instance in which sometimes the track is displayed as inactive after the player uses time rewind
Fixed collisions with track and terrain in many different environments
Fixed to AI behaviors and respawns in many different tracks
Fixed a fatal error for PC users who launched the game without internet connection
Fixed leaderboard errors on PC
Fixed Tartarus Reverse tracks AI navigation and player respawn positions
Gameplay
Tuned the gameplay cameras to allow for a better sensation of speed and control
Record times for both “Speed” and “Time Attack” modes in various Career events made easier to achieve to allow for a more enjoyable experience across all levels of skill
Star requirements for progression lowered globally
UI
Events now show what rewards are unlocked
Fixed some localization errors displayed in the UI
Added additional animations to the UI when moving across windows
Added missing button icons for several hints in Cinematic race in Turkish
Fixed some pilot names not translated into Japanese
Updated the indicator for customization unlocks to make it more clear when new aesthetic pieces are available
Unlocked pieces are now displayed first when navigating visual component menus
Audio
Added Dynamic Mix improvements
Health recharge sound is now less aggressive
Known Issues
Thrust Stat isn’t performing as expected, we’ll take care of that once our mechanics manage to reverse engineer antigravity… Soon.
Taking the left route on first track split on Tartarus - Tantalus Reverse or Ixion Reverse results later in being unable to land on the main track
Water splash effect can act odd in some parts of Mariana Trench
Race times in Single Player modes against AIs and for Host in Multiplayer are rounded to full second
If you're experiencing an issue not listed here, be sure to check out known issues page current updates: https://support.saber.games/hc/en-us/articles/8174504112913
Source
Changelog.gg summarizes and formats this update. How we read updates.
