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Steam News6 October 20232y ago

Redfall Game Update 2 Release Notes

PERFORMANCE & STABILITY Improved PC performance and stability across a wide range of hardware configurations. Addressed several edge-case memory crashes.

Full notes

Full Redfall update

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What changed

6 fixes12 additions30 changes1 removal
  • Performance
  • UI and audio
  • Store
  • Gameplay
  • Balance
  • Fixes
changedPERFORMANCE & STABILITYImproved PC performance and stability across a wide range of hardware configurations.
fixedPERFORMANCE & STABILITYAddressed several edge-case memory crashes.
fixedPERFORMANCE & STABILITYAddressed graphical corruption issue with changing resolution with AMD GPUs.
fixedPERFORMANCE & STABILITYFixed an issue with resetting Game Settings to their default values while in Windowed display on a second monitor.
addedPERFORMANCE & STABILITYThe anti-aliasing setting is now hidden in Video Settings while AMD FSR 2.1 upscaling is enabled.
changedPERFORMANCE & STABILITYVarious performance improvements made to Hero abilities, weapons, and general game systems.

PERFORMANCE & STABILITY

  • Improved PC performance and stability across a wide range of hardware configurations.

  • Addressed several edge-case memory crashes.

  • Addressed graphical corruption issue with changing resolution with AMD GPUs.

  • Fixed an issue with resetting Game Settings to their default values while in Windowed display on a second monitor.

  • The anti-aliasing setting is now hidden in Video Settings while AMD FSR 2.1 upscaling is enabled.

  • Various performance improvements made to Hero abilities, weapons, and general game systems.

  • Various fixes to support Hero abilities triggering properly despite environmental factors like ladders, death mist, electrocution, and more.

  • Improvements to player navigation and collision across both Redfall Commons and Burial Point.

USER INTERFACE

  • Weapons with silencers, or silenced muzzle attachments, now reflect their "silent" state in tooltips.

    • Silenced weapons generate less noise, and are less likely to alert nearby enemies.

  • Vault and Mantle indicators now display in the HUD when a surface can be vaulted over, or mantled.

  • The Mission Briefing Table now better delineates between Main Missions and Optional Missions.

  • Functional improvements to compass markers and objective search areas to behave more consistently.

  • Historical Markers now display on the Map in their locked state once players complete the introductory missions in Redfall Commons and Burial Point.

  • Improved the readability of ammo purchasing.

  • Added an off-screen indicator when Bribón is downed.

  • Fixed an issue where objective search areas were blocking fast travel actions while using the Map.

  • The Text-to-Speech hotkey now displays at all times when active.

  • Player reporting now shows a loading indicator when submitting.

  • Clarified the achievement description for Rum Runner.

ACCESSIBILITY

  • Improvements to Screen Narration:

    • Narration updates when a Multiplayer Lobby state changes between Ready and Unready.

    • Support when the text entry field is open. Narration updates every seven seconds if the field remains open.

    • Narrates "Back" and "Friends" menu controls on all pages of the Settings menu.

    • Support within the Username input field for the "Add Crossplay Friends" sub-menu.

    • Fixed an issue where players would be prompted to "Press Enter" when focused on the Username input field in the "Add Bethesda.net Friends" sub-menu.

    • Support for navigation control in Hero Select and System Select menus.

    • Narrates game invites and friend request notifications.

    • When selecting a locked difficulty, the screen describes the difficulty type as “Locked”.

    • When selecting an unlocked difficulty, the screen narrator will narrate "Difficulty Selected".

    • Main Menu's System tooltip displays "System" only, and will narrate "System" in both Main and System menus.

    • Hover support for all buttons and links, both digital and analog inputs.

    • Narration support when pings are placed or removed from the world.

        • Fixed several issues with screen narration in Bethesda.Net modals.

        • Removed incorrect prompt to "Press Enter" to input email address, username, and/or password when logging in.

        • Bethesda.net account Help menu now supports proper narration.

        • Narration Support in the Bethesda.Net Updated Agreement.

  • Exiting a Multiplayer Lobby now properly reads "Close", instead of "Quit" or "Leave Lobby" when the Friends List is open.

  • Lobby labeling now visually and audibly differentiates between Singleplayer and Multiplayer.

    • Added a secondary sensory method in the Archive to indicate focus on the scroll bar.

  • Improved photosensitivity work in the following areas:

  • Firing the Clacker Unrivaled weapon in ADS near a red emergency light.

  • Flashing environment light bloom caused by weapon fire.

  • Vampire death and disintegration.

  • Remi’s Cluster Bomb C4 explosions detonating in rapid succession

  • Summoning Layla's Lift with other players standing nearby.

GAMEPLAY

  • Numerous improvements to default Aim-Assist and Dead Zone tuning, and more options for players to customize these settings for both Controller and Keyboard/Mouse.

    • Arkane Recommendations:

        • For fast paced multiplayer FPS fans – Check out Medium, High, or Linear Input Response Presets as they tend to feel faster and more responsive overall.

        • For slower single player FPS fans – Check out Default, Low, or Medium Input Response Presets as the slower response curves tend to feel like you have a little more precision over your aim.

    • Increasing/decreasing your Controller Sensitivity from the Input Response Presets default value will directly increase/decrease your overall left/right turning speeds.

    • For players who turn up their Controller Sensitivity, consider trying out Default/Strong/Very Strong Aim Assist Strength and ADS Snap Strength if you would like that assistance.

    • For players who turn down their Controller Sensitivity, try Very Weak/Weak/Default Aim Assist Strength and ADS Snap Strength presets to prevent it from feeling like you are fighting for control over your aim.

    • Tinkering with the Input Response Preset setting is a great first step to help you find the controller settings that work best for you.

  • During the Settling In mission, Anna Creelman will now fill the player’s pistol, shotgun, and assault rifle ammunition.

  • Added new Vampire Nest spawns to Old Town and Sedgewick neighborhoods.

  • Added a tutorial blade and Archive entry for Psychic Residue.

  • Remi's C4 no longer remains in the world after exploding.

  • Various fixes for mission objective persistence.

  • Added mission dialogue for Fall Like Lightning.

COMBAT

  • Players can now sneak up and take down unaware Cultists & Bellwether enemies with staked weapons.

  • Increased open world enemy population and mission encounter balancing.

  • Added unique open world enemy encounters in Redfall Commons.

  • Added elements of light or reflective clothing to vampire and human NPCs to aid in visibility during the night.

  • Increased ammo pickups in areas surrounding the Fire Station to help new players maintain early-game resources.

  • Enemies now reposition to avoid friendly fire.

  • Bribón is now guaranteed to shock nearby enemies while using Siren with the Robot Rock skill activated.

  • Remi will now be alerted when--and where--Bribón is downed.

  • Fixed several scenarios where enemies could become stuck in an idle state and stop engaging with the player.

  • Sights and silencer barrels have been updated to improve reticle visibility.

  • Sights using a green emissive have been tuned so they aren’t as bright at night.

  • Scale and positioning of magazines has been improved to prevent clipping and other animation issues.

  • Improved Rook combat behavior in the Black Sun boss arena.

ENVIRONMENT

  • References to the Burial Point district have been added into the Map, and other locations in the Redfall Commons district.

  • Improved the lighting presentation in the Black Sun boss arena.

  • Improved visual fidelity for psychic space butterflies, fog pockets, the Black Sun’s glowing sigil, and various water effects.

MULTIPLAYER

  • Added visually distinct player indicators and markers for Multiplayer sessions, and unique co-op ping color for each player in the squad.

  • Improved player ping visibility.

  • The Light's Out achievement will now be awarded in multiplayer only if the Lost in the Fog mission is active.

Source

Steam News / 6 October 2023

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