Full notes
Full RedEx update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
User Interface
Mouse can be used in menu and pause
Now the position of the box is marked with a beacon
Reworked skill leveling window
Gameplay
New skill "Engineering", which allows you to pump the characteristics of weapons and turrets
Reworked some perks, now they are more important for comfortable gameplay
Added platform jumping mechanic. The game now supports full WASD control
Cut out the regeneration of armor, increased the regeneration of health, and now its speed is affected by the skill "Strength"
The maximum points of armor is now more dependent on the skill "Mastery"
Added cooldown for registering enemy bullet damage (cooldown does not apply to shotguns)
The difficulty of enemies grows with the wave
Source
Changelog.gg summarizes and formats this update. How we read updates.
