Full notes
Full Redeemart: A Convenient Apocalypse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
Redeemart: A Convenient Apocalypse changes
This update changes the following:
Optimized Text Rendering - This should significantly improve the framerate, especially on AMD cards. Going from hundreds of render calls to usually less than 10.
Resolves slight flicker on NPC flames when switching from looking at a shelf to the top-down view.
Improved interact logic by no longer forcing you to point the player at the interactable.
Added control options to disable rumble or disable rumble triggers.
Moved interact UI prompts to the top of the screen so they no longer overlap with subtitles.
Added sound effect priorities. This should ensure more important sound effects play instead of less important ones like footsteps.
Fixed spatial audio. There was a bug where the spatial audio was playing in the wrong direction from the top-down view. This has been fixed.
Improved mouse controls in the brick section. Prior to this fix the mouse input could get locked and the view would rotate without moving the mouse.
Brick rotation issues. While playing through the brick sections over time bricks would begin to over-rotate when picked up. This has been resolved.
To see what updates are coming next check out the game's Trello board
And to be a part of the development, join the Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
