Full notes
Full REDDOOR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Store
- UI and audio
- Balance
- Events
REDDOOR changes
NEW MAP: CODENAME ARTEMIS
Explore the expansive and atmospheric Codename Artemis map. Navigate through new and challenging moon base to survive the undead.
NEW FEATURES:
Misc Settings
Auto Aim: Added an option to enable or disable auto aim for easier targeting.
Glyph Style
Choose between PC or Xbox input glyphs for a customized control display.
STATS:
Leaderboards: All game modes and maps now feature leaderboards. Compete with friends and players worldwide to top the charts.
PROGRESSION:
Item Integration: Items are now integrated into your Steam inventory. Levels are reset to 1, providing a fresh start for all players. As you level up, receive a random skin with over 200+ skins available.
AUDIO UPDATES:
New MainMenu Music: Enjoy a refreshed audio experience with new music for the MainMenu.
GAMEPLAY IMPROVEMENTS:
Map Geometry Fixes
Various fixes to map geometry to improve navigation and eliminate bugs.
General Bug Fixes
Numerous bug fixes to enhance overall game stability and performance.
NEW GAME MODE: CHAOS
Chaos Mode: Start at round 10 with 25,500 points. Zombies spawn at twice the usual rate, creating an intense and challenging experience.
VISUAL ENHANCEMENTS:
New Gore and Blood Effects: Enhanced gore and blood effects for a more visceral and immersive experience.
GAME BALANCING:
Weapon Balancing: Adjustments to weapon stats for a more balanced gameplay experience.
NEW ACHIEVEMENTS:
Achievements: New achievements added to reward your progress and accomplishments in the game.
AND MORE . . .
Thank you for playing REDDOOR We hope you enjoy the new features and enhancements in update version 5.16! Your continued support and feedback are invaluable to us.
Source
Changelog.gg summarizes and formats this update. How we read updates.
