Full notes
Full Red Thread update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Everyone! The Red Thread team had a great time at MAGfest this past weekend. We got a lot of great feedback and are working to implement the changes immediately. In this update, you will find bugs have been fixed, unused items have been removed, tutorial tooltips have been added, along with guiding arrows on the map to better guide the player.
What changed
- UI and audio
- Maps
These are just a few of our updates. We're planning to release TWO even bigger patches in the near future. Our second update will include updated UI, clicking to skip text, an intro skip button, shop updates and clearer definition of character likes and dislikes to help improve strategy.
Our third is the real one to be on the look out for, however...! We'll be adding more options for character creation, shop items, character animations, and map events. We will also be introducing a couple new mechanics to add more excitement and pressure to the game, and without giving too much away, it'll definitely be a battle to the finish line! We hope you will all enjoy the changes we're making. Red Thread might not be in its most perfect state, but we're doing everything to make it the best version of itself.
We'll see you in the updates!
Source
Changelog.gg summarizes and formats this update. How we read updates.
