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Steam News3 October 20232y ago

Red Tether Version 1.300 (Harpoon Hunt)

1.300 (Harpoon Hunt) New Stuff -Added 3 new variants per wave (135 total). This new d-route waves are unique to the Scrapyard, Chemical Spill, Charged Nebula and EM Industrial Zone.

Full notes

Full ---Red---Tether--> update

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What changed

3 fixes2 additions0 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
added1.300 (Harpoon Hunt) New Stuff -Added 3 new variants per wave (135 total). This new d-route waves are unique to the Scrapyard, Chemical Spill, Charged Nebula and EM Industrial Zone. -Some waves now spawn with reinforcement markers that add additional enemies to the wave after a considerable delay. Smaller ships arrive faster. -On rare occasions, you can now encounter one of 14 V-FISH after a wave. -Stick V-FISH with your harpoon and reel them in to catch them. But beware, you need to tire them out first by dragging them down, until then they can easily outrun you. -Catching V-FISH yields one of 14 powerful bio-mechanical upgrades. -Added unlockable squid companion that chills on the title area and likes to play catch with you. -Added an additional upgrade that helps with getting more fish encounters. -Added new black boxes with V-FISH lore, as well as data sheets for each V-FISH -Added V-FISH item database (all north of your main dock). -Added compacted scrap asteroid variant that mostly appear in the Scrapyard and EM Industrial Zone (lower collision damage, but creates debris on destruction).
addedBalancing -Tesseract Heatsink now also grants +10% engine heat capacity. -When engine overheat is enabled, boost ignition now causes minor engine heat. -Bomber damage VS hostile reduced (16-->8). -Brawler Class HP reduced (105-->40) and armor increased (2-->8). -Added rip resistance to laser attachments (0-->10). -Adapting Fender shield gain now triggers on less damage taken (100-->50). -Jump Markers fade in faster now. -Several other minor balance changes.
fixedFixes -Fixed a problem with zone 5 playlist overtaking soundtrack for zone 4. -Fixed Collector Sockets unable to accept magnetic generators. -Fixed a problem with how Gravit Lasso pull movement. -Fixed dying on title screen deleting your current saved run. -Fixed erroneous float text when exiting a certain boss fight. -Fixed some problems related to ship swapping on title with multi-shot enabled. -Fixed acid never wearing off on enemy attachments. -Fixed sawblade sounds not stopping in certain situations. -Fixed Thermal Threading triggering on single hull tethers. -Various other fixes.
fixed1.301 (Harpoon Hunt) -Boosting away from tethered objects now locks tether stretch and exerts counterforce, allowing to pull objects more consistently this way. -Remote Projection now aim-corrects against small targets if they are target locked when firing. -Reduced EMP topedo slinger variant spawn count. -Electric Wave Gun EMP buildup reduced (0.6-->0.4) -EMP torpedo EMP buildup reduced (1.0-->0.7) -When connecting to electrified objects there is now a 0.15 seconds delay before getting electrocuted. -Changed some waves. -Fixed bad spawns in some waves. -Fixed new Scrapyard track endlessly repeating. -Fixed repeating escape trigger when moving far away from non-startled squid companion on title area. -Fixed wave 20 force constructor fight not spawning an upgrade ship (?) -Fixed Shock Trooper levy variant spawning on wrong zone. -Fixed Defense Cortex triggering against photon shots. -Fixed harpoon swap damage not being affected by frail damage multiplier.
fixed1.302 (Harpoon Hunt) -When pulling with your ship, tethers now stretch to 50% range before locking, making it less risky to pull explosive objects. -Fixed next fish wave not being saved correctly. -Fixed a recent problem causing various stats to initialize incorrectly on run load. -Fixed a bad sawblade interaction on wave 21b. -Fixed an out-of-spawn-area object on wave 32 a-route. -Fixed V-FISH tips not being added to AdvAI tips pool. -Fixed a problem causing unintended reel-in force when starting to reel before a harpoon has impacted.

1.300 (Harpoon Hunt) New Stuff -Added 3 new variants per wave (135 total). This new d-route waves are unique to the Scrapyard, Chemical Spill, Charged Nebula and EM Industrial Zone. -Some waves now spawn with reinforcement markers that add additional enemies to the wave after a considerable delay. Smaller ships arrive faster. -On rare occasions, you can now encounter one of 14 V-FISH after a wave. -Stick V-FISH with your harpoon and reel them in to catch them. But beware, you need to tire them out first by dragging them down, until then they can easily outrun you. -Catching V-FISH yields one of 14 powerful bio-mechanical upgrades. -Added unlockable squid companion that chills on the title area and likes to play catch with you. -Added an additional upgrade that helps with getting more fish encounters. -Added new black boxes with V-FISH lore, as well as data sheets for each V-FISH -Added V-FISH item database (all north of your main dock). -Added compacted scrap asteroid variant that mostly appear in the Scrapyard and EM Industrial Zone (lower collision damage, but creates debris on destruction).

Balancing -Tesseract Heatsink now also grants +10% engine heat capacity. -When engine overheat is enabled, boost ignition now causes minor engine heat. -Bomber damage VS hostile reduced (16-->8). -Brawler Class HP reduced (105-->40) and armor increased (2-->8). -Added rip resistance to laser attachments (0-->10). -Adapting Fender shield gain now triggers on less damage taken (100-->50). -Jump Markers fade in faster now. -Several other minor balance changes.

Fixes -Fixed a problem with zone 5 playlist overtaking soundtrack for zone 4. -Fixed Collector Sockets unable to accept magnetic generators. -Fixed a problem with how Gravit Lasso pull movement. -Fixed dying on title screen deleting your current saved run. -Fixed erroneous float text when exiting a certain boss fight. -Fixed some problems related to ship swapping on title with multi-shot enabled. -Fixed acid never wearing off on enemy attachments. -Fixed sawblade sounds not stopping in certain situations. -Fixed Thermal Threading triggering on single hull tethers. -Various other fixes.

1.301 (Harpoon Hunt) -Boosting away from tethered objects now locks tether stretch and exerts counterforce, allowing to pull objects more consistently this way. -Remote Projection now aim-corrects against small targets if they are target locked when firing. -Reduced EMP topedo slinger variant spawn count. -Electric Wave Gun EMP buildup reduced (0.6-->0.4) -EMP torpedo EMP buildup reduced (1.0-->0.7) -When connecting to electrified objects there is now a 0.15 seconds delay before getting electrocuted. -Changed some waves. -Fixed bad spawns in some waves. -Fixed new Scrapyard track endlessly repeating. -Fixed repeating escape trigger when moving far away from non-startled squid companion on title area. -Fixed wave 20 force constructor fight not spawning an upgrade ship (?) -Fixed Shock Trooper levy variant spawning on wrong zone. -Fixed Defense Cortex triggering against photon shots. -Fixed harpoon swap damage not being affected by frail damage multiplier.

1.302 (Harpoon Hunt) -When pulling with your ship, tethers now stretch to 50% range before locking, making it less risky to pull explosive objects. -Fixed next fish wave not being saved correctly. -Fixed a recent problem causing various stats to initialize incorrectly on run load. -Fixed a bad sawblade interaction on wave 21b. -Fixed an out-of-spawn-area object on wave 32 a-route. -Fixed V-FISH tips not being added to AdvAI tips pool. -Fixed a problem causing unintended reel-in force when starting to reel before a harpoon has impacted.

Source

Steam News / 3 October 2023

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