In this update10
Full notes
Full Red Planet Rampage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Server
- Gameplay
- Events
- UI and audio
- Performance
Red Planet Rampage changes
Howdy, pardner!
There’s a new update in town 🤠 This time we've fixed lots of your feedback and worked on several new features.
But first: We've created a Discord server where players can plan sessions and follow the development process. We look forward to seeing you there!
Weapons
The Enlarger
Introducing the Enlarger, an extension that turns projectiles humongous:
Telescope changes
The Telescope extension got another unique trait: It makes all projectile types shoot straight. With it equipped, hats become precise missiles, and the coil lightning fires in a straight line.
Tether changes
In response to various bits of feedback, we reworked the Tether body so that its wire now attaches by throwing it onto a surface instead of freezing your movement and placing it down right where you stand. This should make it much more forgiving to use.
Matchmaking and gamemodes
For easier matchmaking, we added a queuing system that places you in the first available lobby with your chosen gamemode. This will make it easier to find matches, even with few active players.
We added a system for customizable gamemodes, and the official gamemodes are now:
First to 30 Chips: Be the first to win with 30 chips.
Six Rounds: Get the most kills during six rounds to win.
Three Strikes: The original mode. Win three rounds to win the match.
For additional variety, you can customize the win/stop condition, chip rewards and starting weapon:
On the topic of customization, we added settings for look sensitivity and field of view.
Visual overhaul
Grand Canyon becomes The Pit
We overhauled Grand Canyon with new props, better lighting and improved design.
Before
After
Better explosions 🧨
Explosive barrels got a new model, flashier explosions and a shockwave effect:
Changelog
We have made lots of other improvements beyond the ones we highlighted above. This is the full list.
Features
Queuing system
Customizable gamemodes
Two new gamemodes: First to 30 Chips and Six Rounds
New extension: The Enlarger
Polished extension: Telescope
Polished body: Tether
Players can agree to skip auctions
Kill feed
Pause menu
More settings
More achievements
Improvements
You can now use your mouse to navigate the menu 🎉
Added mine carts, rail tracks and other props to Grand Canyon (now The Pit)
Fixed lighting in The Pit
Made shadow textures look better
Improved AI movement in The Pit
Render better outlines on hats and other particles
Made explosions and fire trails glow
Added shockwave effect to explosions
Replaced explosive barrel model with a more explosive-looking one
Polished unplugging animation and other visuals for the tether body
Players no longer block the item descriptions in auctions
Populated lobby scene with some cozy props
Populated auction scene with some cozy props
Added round number to scoreboards
Added chip pickup listing to scoreboards
Added version number to landing menu
Added lots of new crimes for the scoreboards
Added LOD for player and explosive barrel models
Added sound effect for jumping
Balance changes
Added a chip cap (20 or 30) so players don't hoard hundreds of chips
Added more cover to The Pit
Made all projectiles travel in a straight line with the Telescope extension
Tether body now works by throwing the plug to place it, instead of locking
Source
Changelog.gg summarizes and formats this update. How we read updates.
