Full notes
Full Red Gate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Contents of this update
Defeating enemies generates experience, which is used to level up characters.
Implementation of clearing conditions.
Game design (modification to add character level-up)
Various adjustments to the combat portion of the game
Adjustment of UI
Description
Sorry it has been so long since the last update. We have made quite a few significant changes. The major topic is the addition of new clear conditions and character enhancements.
Changes to Clear Conditions
We have had the idea for the clear condition for a long time, but have not been able to implement it. This time, it is not yet in a perfect state, but it will be put in a problem-free state. There is no particular in-game explanation for the clear conditions, so that you have to guess.
Character Enhancement
The character can now be strengthened by acquiring points from enemies during battle, which can be upgraded in three different ways. First is the shape of the sword. This affects the attack range. Next is the mask. This is armor that automatically heals. Finally, special skill upgrades. Special skills acquired in the afterlife will have different abilities depending on the upgrade.
Others
Other changes include battle balance adjustment and various UI changes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
