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Full notes
Full Red Frontier 2 update
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What changed
- Maps
- Gameplay
- Store
Red Frontier 2 changes
- Stormhero
Hi everyone! It's been a while huh... I'm going to talk about what we've been doing and what will happen to this project. First of all, I want to say that I love this project and the idea behind it. I love immersive sims and interesting horror games.
But sadly we have to announce that the project's development has been halted
Why?
Development first started in 2019. We've had worked on it for 2 years or so but it was not a full-time project due to our workload with our university. After a while, I had to start developing another game called DoubleWe due to external reasons. I thought I could juggle between the projects but working on Red Frontier 2 proved to be difficult due to legacy code, bad unity project files, and outdated systems. Unity editor got so screwed that I couldn't even edit the terrain due to the extremely low performance of the editor. Also, Red Frontier was way technically overscoped for a two-person team. So we couldn't work on it consistently for the last few years.
Future of Red Frontier 2
Development will be halted while we focus on DoubleWe. When we return to this game, we have to remake most of the project. Currently, it's very very time-consuming to model, rig, paint, and place every environmental object by ourselves. Since I was still learning 3D during this project, let's say it turned out.. not so good. We lost our visual style along the way. We plan to return to the art style of Red Frontier 1 & DoubleWe which are much more manageable and stylistic for an indie game. I can't say when we'll return to this project but hopefully, it will be after the release of DoubleWe.
Permanent Demos
We'll release what we have as a permanent free demo. I don't like unfinished projects so we decided to release what we developed so far as a free demo. Along with this new demo, you can play Centipede Demo (the old one) and Red Frontier 1 which probably most of you haven't tried before. Here's the summary of the demos:
Snake Demo (Outside) This new demo features a giant roaming snake similar to RF1. You start at a safe station and have to make your way to the city entrance. It also features gadgets, the power mechanic, safe houses, and the ever-present dust storm. You might experience bugs & issues so we're sorry in advance!
Centipede Demo (Inside) This is the demo we published before. It shows you what the gameplay will be like inside the cities & stations. This demo is happening after you finish the snake demo. The game should be pretty stable
Red Frontier 1 The origins of Red Frontier and it's a jam game made in 3 days. It's a finished game but controls might feel a bit old. It takes about 20 minutes to 1 hour to finish it.
Demos will only support Windows. Sorry, Unity doesn't like it when I switch build targets :(
DoubleWe
We're developing another game called DoubleWe. In this game, you have a clone hiding among the crowd and you have to kill them before they kill you. I think it's a pretty unique horror game with highly emergent game mechanics. Here's the link:
https://store.steampowered.com/app/2506530/DoubleWe/
Closing Thoughts
Thanks to everyone for sticking with the development! I hope we'll return and finish this awesome game and give you guys an awesome experience! If you have feedback or just
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