Full notes
Full Red: Flame & Fable update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Thank you to everyone who has ventured into the woods with Red,
The Platonic Murder Party team is truly grateful to have you try our game, it's a pleasure for us to see folks enjoying Red: Flame & Fable. Our goal has always been to present the story of Red at its best so to ensure that we are ready to push another patch! We heard your feedback, here are the patch notes:
- Save system added
- New Keyboard control scheme implemented
- 24 Achievements added
Easter eggs for all Champlain College 2026 capstone games added - Music adjustments for snow area - Music adjustments for tutorial fight - Fish collision fixes - Tutorial pop up adjustments - Corner lantern in cave no longer boots Red into the void - Red's lantern color swaps faster when using a new flower - Fixed an issue where Red's torso would briefly vanish when using an ability - Fixed the huntsman's position at his cave entrance cutscene - Interactable events now have a delay before the next interaction can be inputted - New pulley sfx - Tomato guard tutorial adjusted to hopefully not allow dialogue in the guard sequence + not keep the player guarding after - New 'continue' button in title - Controller 'enter new area' button adjusted to not be jump The new control scheme can be seen below & in-game: Steam post image We can't wait to see you achievement hunting, just don't forget to refuel your lanterns ːsteamhappyː
Source
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