Full notes
Full RED DAWN update
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Repeated intro
Hello everyone who’s looking forward to RedDawn! Here’s this week’s development log!!
What changed
- UI and audio
- Maps
- Balance
- Compatibility
< UI Animations & Sound >
We’ve added animations and sound effects across the entire UI. The previous UI wasn’t bad, but this update introduces a more polished and improved version. In addition, sounds for reloading and item usage have now been fully implemented.
< New Sub-Quest Stages in Progress >
We’ve added new sub-quest Maps! These maps won’t be one-time, disposable content—instead, they’ll be reworked so they can be played multiple times in Skirmish mode.
< Passive Skills (PERKs) >
You can now select PERKs when leveling up. One PERK can be chosen every 5 levels, and available PERKs differ depending on the unit class.
< Game Controller Support >
Controller support was partially available before, but it is now fully supported. (However, due to the addition of UI animations, some bugs may still occur.)
Thank you for checking out this week’s development log. Early Access is just around the corner now.
While the game may not be perfectly polished during the Early Access phase, we’ll continue to work as hard as possible to deliver a great experience to everyone who has been waiting for RedDawn.
Source
Changelog.gg summarizes and formats this update. How we read updates.
