Full notes
Full Recruits update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Server
- UI and audio
Recruits changes
Alpha 0.5.3 - Aug 6, 2014 We have been busy getting things working better and fixed up as per your feedback and suggestions and now we have another little update. We want to also thank you all for the feedback and great multiplayer game we have been playing with you guys.
Note
This update may reset Controls and video options. Hopefully this will be the last update to do this.
Changes
Squad Command Menu has different options depending if aiming at Enemy or Squad Member
Added super basic Melee
Added Random Delay to when enemies throw grenades so not instant.
Show warning when trying to deploy in MP without recruit selected
show warning when trying to create server without name
Use Progress Bar shows above head when using objectives (planting C4 etc..)
MP Commander XP and Respect points earned and updated per kill instead of per game.
Refactored Use tooltip Code to make MUCH more consistent and accurate
Use key utilizes Priority layering For when multiple usable objects overlapping
Bugs:
Fix next round time on official servers
Fixed Flash grenade selection throwing Molotov
Roofs in Village now have proper Collision.
Swapping Squad mates does not change weapons
Removed BSP from Village Level
Chat Text Field No longer overlaps with chat log
Enemies Should no longer throw grenades after death.
Fixed connecting to Official Server Listings if Steam Server is in list
Pickup Weapon tooltip Hides when weapon despawns
Fixed grenades not getting thrown correctly in multiplayer
Remember to head over to the Discussion Forums and post any bug or ideas you have for Recruits.
Source
Changelog.gg summarizes and formats this update. How we read updates.
