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Steam News2 June 20215y ago

--- RECONNECT 2-13 ---

Good neeews everyone, we proudly present you RECONNECT version 2-13: Over the weekend we had some discussions about our white LightKnights (your own AI-units after you reconnected for the first time and take the right c

Full notes

Full RECONNECT - The Heart of Darkness update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition9 changes2 removals
  • Server
  • Gameplay
  • Maps
  • UI and audio
  • Performance
changedwe proudly present you RECONNECT version 2-13 :
changedThe Fight 4 - Existence was our first prototype of RECONNECT with a hommage to "zombie-ants" (google it, if you hear this the first time! ^^). In short, a ant-eating fungi which infects their brains and acts like a mind-controlling invader defeating whole colonies to eat even more ants. We found it profoundly amazing to see this weirdly epic behaviour and tried to build a game around it.
addedNow, five years and a tremendous amount of projects later, our prototype evolved to RECONNECT - The Heart of Darkness and we decided to add some more juice to the gameplay, by inviting the fungi like elements back to the game.
changedLightKnights, alias captured AI neural networks, are producing spores, now. Through their disconnection from the AI core, they now loose energy over their lifetime until they finally die. But after that, every corp emits spores, which can infect other AI-units and turn their targets to your favor. Like, you are the fungi and control the AI-units like zombie-ants.
removedremoved doppler effects on different static soundsources like towers
removedremoved big chaotic connection bug, when rotating the camera in the building process

RECONNECT - The Heart of Darkness changes

changedwe proudly present you RECONNECT version 2-13 :
changedThe Fight 4 - Existence was our first prototype of RECONNECT with a hommage to "zombie-ants" (google it, if you hear this the first time! ^^). In short, a ant-eating fungi which infects their brains and acts like a mind-controlling invader defeating whole colonies to eat even more ants. We found it profoundly amazing to see this weirdly epic behaviour and tried to build a game around it.
addedNow, five years and a tremendous amount of projects later, our prototype evolved to RECONNECT - The Heart of Darkness and we decided to add some more juice to the gameplay, by inviting the fungi like elements back to the game.
changedLightKnights, alias captured AI neural networks, are producing spores, now. Through their disconnection from the AI core, they now loose energy over their lifetime until they finally die. But after that, every corp emits spores, which can infect other AI-units and turn their targets to your favor. Like, you are the fungi and control the AI-units like zombie-ants.
removedremoved doppler effects on different static soundsources like towers

Good neeews everyone,

we proudly present you RECONNECT version 2-13:

Over the weekend we had some discussions about our white LightKnights (your own AI-units after you reconnected for the first time and take the right choices ;) ).

The Fight 4 - Existence was our first prototype of RECONNECT with a hommage to "zombie-ants" (google it, if you hear this the first time! ^^). In short, a ant-eating fungi which infects their brains and acts like a mind-controlling invader defeating whole colonies to eat even more ants. We found it profoundly amazing to see this weirdly epic behaviour and tried to build a game around it.

Now, five years and a tremendous amount of projects later, our prototype evolved to RECONNECT - The Heart of Darkness and we decided to add some more juice to the gameplay, by inviting the fungi like elements back to the game.

LightKnights, alias captured AI neural networks, are producing spores, now. Through their disconnection from the AI core, they now loose energy over their lifetime until they finally die. But after that, every corp emits spores, which can infect other AI-units and turn their targets to your favor. Like, you are the fungi and control the AI-units like zombie-ants.

So in the late game you experience (if you want to..) more tactical play with your own units and the AI itself, rather than focusing on base-building. But the story is not ending here and more strategic updates will come based on your ideas and creativity. So keep playing and evolving! <3

Here is the rest of the lately changes:

  • extra upgrades available on playing multiple rounds (AI-development in %)

  • extra upgrades following the fibonacci sequence (1%, 2%, 3%, 5%, 8%, 13%..)

  • removed doppler effects on different static soundsources like towers

  • removed big chaotic connection bug, when rotating the camera in the building process

  • introduce infected AI-units, spore areas, map-symbols and LightKnight interactions

  • show hint for debug log in benchmark

  • created minimum pixel count in benchmark

  • benchmark debug log text rework (press F3)

  • rework of controller and button help (F1 or "start" on controller)

  • sound rework in the main menu

  • solved 4k monitor bug - coin history shows first line on startup

  • map destruction warnings now bigger and last 60 seconds instead of 30

  • improving the red and yellow scanning algorithm to save fps

  • a lot of further minor visual/game-play/calculation improvements and debugging

Source

Steam News / 2 June 2021

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