Full notes
Full Recon Control update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey people! Here comes the first major update.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Tutorial screen
There is a help screen that includes a few pages with essential tips. I hope it will help new players get into the game smoothly.
Missions overhaul
Watching how streamers and YouTubers play, I've got a few ideas on how to improve the level design. I've added additional passages, rooms, and new random enemy positions on almost every mission. Also, fixed a bunch of level design bugs, and tweaked AI scripts a little.
Other stuff
Sell all equipment button
Ability to switch soldiers with the TAB key
Bugs:
Few fixes in Chinese translation
Fixed tooltips in windowed mode
Fixed inventory items duplication on resupply
Fixed bug caused an infinite stun effect
Ambush now triggering only when the target is inside level bounds
Enemies now can't stay on cells with obstacles
Balance:
Firearms noise rebalanced (more powerful weapons attract enemies and patrols much faster)
Silenced weapons now also attract patrols a little
Shotgun damage drops drastically outside of the optimal range
Glock 18 has now extended mag and burst attack cost reduced to 6 AP
Glock 17 with a silencer and MP5SD are bumped up in price much
FN57 and Beretta 92 rebalanced a bit
Rebalanced prices and weight of melee weapons
Axe now applies the bleeding effect
Sledgehammer now applies the dazed effect
Stun effect duration reduced down to 2 turns. But dazed effect applied after (same as for the blinded effect)
Critical shot and Rapid fire abilities are now require more stamina
Also, check out and wishlist the DLC, if you missed the previous announcement. https://store.steampowered.com/app/1881220/Recon_Control__Operation_Crossfire/
That is all for today. Cheers
Source
Changelog.gg summarizes and formats this update. How we read updates.
