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Steam News13 April 20215y ago

Dev Log #04

Hey people! I'm going to release a demo for the Steam games fest. And a full game release will be a few weeks later after the event. In the meantime, let me shed some light on the current development state.

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Hey people!

What changed

1 fix2 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Balance
changedI'm going to release a demo for the Steam games fest. And a full game release will be a few weeks later after the event. In the meantime, let me shed some light on the current development state. Last month I was mainly into two things which are UI and AI improvements.
addedLoadout and skills menus now have team member's cards. And there is a list of the top 3 skills on every card. All of this should make the process of managing your squad a little more convenient. Also, I've spent a lot of time writing mission descriptions. Added transition animations for every screen. And made a ton of other little improvements here and there.
addedI've taught NPCs a few new tricks. One of which is to shoot doors when they are alarmed and suspect someone is hiding behind. Also, enemies now can use some of the active skills like - Sprint, Melee Combo, Rapid Fire, etc. Active and passive skills are spread across 3 factions - terrorists, PMC, and black ops fighters.
fixedAlso, I've started a process of Steam SDK integration and implemented 30 achievements. Made a lot of balance changes, especially for melee weapons and skills. Fixed a ton of little bugs. So you may say the development process is running in full steam.

I'm going to release a demo for the Steam games fest. And a full game release will be a few weeks later after the event. In the meantime, let me shed some light on the current development state. Last month I was mainly into two things which are UI and AI improvements.

Loadout and skills menus now have team member's cards. And there is a list of the top 3 skills on every card. All of this should make the process of managing your squad a little more convenient. Also, I've spent a lot of time writing mission descriptions. Added transition animations for every screen. And made a ton of other little improvements here and there.

As for AI changes, you may have already seen my Twitter posts. There are now speech bubbles for every character. With the help of those, you can see how enemies exchange information, call for help, and going out of an alarming state.

I've taught NPCs a few new tricks. One of which is to shoot doors when they are alarmed and suspect someone is hiding behind. Also, enemies now can use some of the active skills like - Sprint, Melee Combo, Rapid Fire, etc. Active and passive skills are spread across 3 factions - terrorists, PMC, and black ops fighters.

Also, I've started a process of Steam SDK integration and implemented 30 achievements. Made a lot of balance changes, especially for melee weapons and skills. Fixed a ton of little bugs. So you may say the development process is running in full steam.

That is all for today Cheers

Source

Steam News / 13 April 2021

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