Full notes
Full Recompile update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
- Performance
Breach detected… Analyzing… Recompile users found…
Hello everyone, we wanted to thank you first for your support and all your positive feedback on our social media.
Nevertheless, a release doesn’t mean the end of the journey. Our next objective is to perfect the game, that’s why your help is needed. We seek more reviews on steam in purpose to fulfill your expectation and make your game experience the better it can be.
https://store.steampowered.com/app/986310/Recompile/
Share you thought and screenshot with us
We are curious about your favorite part of the game. Share with us your screenshot on Recompile screenshot page, we will share it on our social media.
Here's some of yours
https://steamcommunity.com/sharedfiles/filedetails/?id=2579211918
https://steamcommunity.com/sharedfiles/filedetails/?id=2579254694
A special thanks to our team :
Core Team --------- Game Director - Phi Dinh Art Director - James Vincent Marshall Audio Director - Richard Evans Narrative Designer - Faye Simms Environment Artist - Gary Ashurst Console Ports - Alex Rose UI Programmer - Paul Wolinski
Code Team --------- Gameplay Programming - Phi Dinh Ports, Localization, Tooling, Physics - Alex Rose UI Programming - Paul Wolinski Bug Fixing, Optimization - Freddie Babord Unity Optimization - Victor Lui Web Programming - Sophia Michelle Andren Level Design Tools - Bruce Slater
Art Team -------- VFX, Animation, Character Design - James Vincent Marshall Technical Art - Phi Dinh Environment Art - Gary Ashurst Concept Art - Faye Simms Environment Art, Character Design - Jasmine Streatfield Environment Art - Niall Taylor Textmode Art, Pixel Art - Ben Jones Additional Technical Art - Harry Alisavakis Key Art - Joe Sutton Key Art - Sean Cruz
Audio Team ---------- Sound Design, Music - Richard Evans Sound Design, Music - Ricky Westray Music - 65daysofstatic Audio Mastering - Rich Aitken Wwise Prototyping - Jey Kazi Prototype Music - Robin Ogden
Design Team ----------- Game Design - Phi Dinh Level Design - Richard Evans Writing, Level Design - Faye Simms Additional Level Design - Gary Ashurst Additional Level Design - Phi Dinh Proofreading, Editing - Sarah Millman Prototype Level Design, Playtesting - Da
Source
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