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Steam News9 August 20187y ago

August 2018 Revision - Version 1.1.5 Phoenix.

No tutorials? There seems to be some confusion.. Yes there is! Mission Control Auxiliary Defense Guide Beginner, Completed Mission Control Advanced Guilde Advanced, On going Informal Completed, not really tutorials.

Full notes

Full RECOG The First Wave update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes0 additions17 changes1 removal
  • Compatibility
  • Gameplay
  • Events
  • UI and audio
  • Performance
  • Fixes
changedWhy not in beta branch?Version 1.1.4 Phoenix in the Production branch suffered from serious problems that appeared after we applied a patch we received for the Engine in order to fix Load Time Degradation . At the moment it was brought to our attention, the August Revision contained many other improvements and we decided to release the August Revision in the Production branch for this month. Before, or around, September 1st we will release Version 1.2 .
changedCentral Command Request Program :The first Request is 4 Components . Each time a Request is fulfilled the next one is increased by 1 to a maximum of 48 . After a Request is fulfilled the next one will come in 2 Cycles. The more Components are traded the more, and better, Fragments you will obtain.
changedCentral Command Request Program :The Request will expire in 5 Cycles. Each time a Request is failed the next one is decreased by 1 to minimum of 4 . After a Request is failed the next one will come in 3 Cycles.
changedCentral Command Request Program :You can access current Request next to the Event Log Window icon. Note: A visual will appear should there be a current Request from Central.
changedRECOG A.I Improvements :Combat : RECOGs with work better together when trying to breach an Ambush/ . Same Team Traffic : RECOGs will now also make way when Engaged , provided they can remain so. Same Team Traffic : RECOGs will no longer move out of the way should they be Halted and will respect Restriction as well before moving out of the way. Combat Efficiency : RECOGs will use additional lasers more efficiently; when moving, when waiting in traffic, etc. Note: Your Ambush may require some Strategic Improvements!
changedInterface Improvements :Category Counts : Now also displayed if containing 0.

RECOG The First Wave changes

changedVersion 1.1.4 Phoenix in the Production branch suffered from serious problems that appeared after we applied a patch we received for the Engine in order to fix Load Time Degradation . At the moment it was brought to our attention, the August Revision contained many other improvements and we decided to release the August Revision in the Production branch for this month. Before, or around, September 1st we will release Version 1.2 .
changedThe first Request is 4 Components . Each time a Request is fulfilled the next one is increased by 1 to a maximum of 48 . After a Request is fulfilled the next one will come in 2 Cycles. The more Components are traded the more, and better, Fragments you will obtain.
changedThe Request will expire in 5 Cycles. Each time a Request is failed the next one is decreased by 1 to minimum of 4 . After a Request is failed the next one will come in 3 Cycles.
changedYou can access current Request next to the Event Log Window icon. Note: A visual will appear should there be a current Request from Central.
changedCombat : RECOGs with work better together when trying to breach an Ambush/ . Same Team Traffic : RECOGs will now also make way when Engaged , provided they can remain so. Same Team Traffic : RECOGs will no longer move out of the way should they be Halted and will respect Restriction as well before moving out of the way. Combat Efficiency : RECOGs will use additional lasers more efficiently; when moving, when waiting in traffic, etc. Note: Your Ambush may require some Strategic Improvements!

No tutorials?

There seems to be some confusion.. Yes there is!

Why not in beta branch?

Version 1.1.4 Phoenix in the Production branch suffered from serious problems that appeared after we applied a patch we received for the Engine in order to fix Load Time Degradation. At the moment it was brought to our attention, the August Revision contained many other improvements and we decided to release the August Revision in the Production branch for this month. Before, or around, September 1st we will release Version 1.2.

Central Command Request Program:

  • Central will request from time to time Components and trade them for Fragments.

  • The first request happens on Cycle 14. Note: For those of who who are already way past that, It will begin on the Next Cycle.

  • In order for Central to perform the Exchange all the Components will need to be placed in the same Storage containment unit furthermore it will need to be exposed with no Non-Walkable cells above it all the way to Depth 130.

  • Central will send beams from time to time to your exposed Storage containment unit scanning the content and then performing the Exchange.

  • The first Request is 4 Components. Each time a Request is fulfilled the next one is increased by 1 to a maximum of 48. After a Request is fulfilled the next one will come in 2 Cycles. The more Components are traded the more, and better, Fragments you will obtain.

  • The Request will expire in 5 Cycles. Each time a Request is failed the next one is decreased by 1 to minimum of 4. After a Request is failed the next one will come in 3 Cycles.

  • You can access current Request next to the Event Log Window icon. Note: A visual will appear should there be a current Request from Central.

RECOG A.I Improvements:

Combat: RECOGs with work better together when trying to breach an Ambush/. Same Team Traffic: RECOGs will now also make way when Engaged, provided they can remain so. Same Team Traffic: RECOGs will no longer move out of the way should they be Halted and will respect Restriction as well before moving out of the way. Combat Efficiency: RECOGs will use additional lasers more efficiently; when moving, when waiting in traffic, etc. Note: Your Ambush may require some Strategic Improvements!

Interface Improvements:

  • Category Counts: Now also displayed if containing 0.

  • Event Log Window: Will now log when Utility Drones abandon a collectible with a *Reason*.

  • Production Window:"Parts Of"section now with categories.

  • Production Window:"Parts Of"section now can fetch parts from a Blueprints fetching the Constructs list. Note: Constructs not unlocked will be ignored.

Controls Improvements:

  • Edge Of Screen PanningOptional and Configurable in the Controls section of the Options . Disabled by default.
  • Free rotation on the left and right direction. (Y Axis) Key Combination with Q and E. Configurable in the Controls section of the Options. Left Shift and Right Shift by default.

  • Mouse drag rotation on the left and right direction. (Y Axis) Mouse button only, drag horizontally to rotate. Configurable in the Controls section of the Options. Button 2 by default, typically the middle mouse button.

  • Blueprints rotation key changes: Now uses same Key Combination as above for Free rotation on the left and right direction. Previously it was Hard-Coded to Right Shift and Left Shift keys. Note: Remains undocumented. Soon will be covered in an Mission Control Auxiliary Advanced Guide video.

More to come before Version 1.2:

Performance increase:

Bugs fixed:

  • Fixed Game Over screen from being completely broken.

  • Fixed Modules from not showing up in inventory making it impossible to equip them.

  • Fixed Drones from stacking in specific conditions.

  • Fixed Drones manual move order Material to turn Pink when more than 1 at the same time.

  • Fixed Drones stretched Thrusts EFX in specific conditions.

  • Fixed Absorb EFX wrongly placed.

  • Fixed Tractor beam EFX wrongly placed.

  • Others.

Warnings:

  • Saves made with version 1.1.5 will not be backward compatible.

  • The enemies will be harder to deal with!

  • Adjust your strategies.

  • Save often.

Availability/Vacations:

  • We will not be available from August 10 to August 17 inclusively. Thank you for understanding.

Thank you all for your participation and feedback!

  • We take bugs and performance very seriously, please report any problems.

  • Special thanks to: @youarethemusic, @CVAR83, @Neemys and @Abstruse-Paradox.

  • Visit our Official Forum for more information about this announcement.

Source

Steam News / 9 August 2018

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