Full notes
Full Reclamation of Xanthros update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Fixes
Reclamation of Xanthros changes
NEW*
Tiles will now auto-orient at the start of each map. This includes the random map modifications., making map paths look much cleaner. Previously this was done manually, and when the maps randomized themselves, tiles would not orient properly.
Turrets can be placed by either clicking tiles then tower, or using hotkeys 1, 2, 3. You can now click the tower button, then any available tile, and it will allow multiple tower placements without having to repeatedly select the same tower.
Tutorial
Removed duplicate messages.
Updated many pictures to reflect new UI.
Fixed tutorial wave counter.
New tutorial information for pause/play buttons.
QoL
Game's memory of the most recently selected tile has been improved.
Bugs
Fixed towers showing incorrect model in-base.
Fixed Xeno tiles occasionally not allowing overloads.
Updated all maps to now show new UI changes for mastery panel.
Misc grammar fixes.
UI
New image for endgame screen.
New hive entries in Bestiary.
New "!" icon to denote activity in a room, rather than glowing gold (previous).
MISC
Difficulty +1 now starts with reduced gold, down from 225 to 150.
Source
Changelog.gg summarizes and formats this update. How we read updates.
