HomeGamesUpdatesPricingMethodology
Steam News28 October 20258mo ago

Tutorial, auto-orienting blocks, and more!

NEW* Tiles will now auto-orient at the start of each map. This includes the random map modifications., making map paths look much cleaner.

Full notes

Full Reclamation of Xanthros update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions3 changes1 removal
  • Maps
  • UI and audio
  • Gameplay
  • Fixes
changedNEW*Tiles will now auto-orient at the start of each map. This includes the random map modifications., making map paths look much cleaner. Previously this was done manually, and when the maps randomized themselves, tiles would not orient properly.
addedNEW*Turrets can be placed by either clicking tiles then tower, or using hotkeys 1, 2, 3. You can now click the tower button, then any available tile, and it will allow multiple tower placements without having to repeatedly select the same tower.
removedTutorialRemoved duplicate messages.
addedTutorialUpdated many pictures to reflect new UI.
fixedTutorialFixed tutorial wave counter.
addedTutorialNew tutorial information for pause/play buttons.
Difficulty +1 now starts with reduced gold, down225150Difficulty +1 now starts with reduced gold, down decreased, nerf

Reclamation of Xanthros changes

changedTiles will now auto-orient at the start of each map. This includes the random map modifications., making map paths look much cleaner. Previously this was done manually, and when the maps randomized themselves, tiles would not orient properly.
addedTurrets can be placed by either clicking tiles then tower, or using hotkeys 1, 2, 3. You can now click the tower button, then any available tile, and it will allow multiple tower placements without having to repeatedly select the same tower.
removedRemoved duplicate messages.
addedUpdated many pictures to reflect new UI.
fixedFixed tutorial wave counter.

NEW*

  • Tiles will now auto-orient at the start of each map. This includes the random map modifications., making map paths look much cleaner. Previously this was done manually, and when the maps randomized themselves, tiles would not orient properly.

  • Turrets can be placed by either clicking tiles then tower, or using hotkeys 1, 2, 3. You can now click the tower button, then any available tile, and it will allow multiple tower placements without having to repeatedly select the same tower.

Tutorial

  • Removed duplicate messages.

  • Updated many pictures to reflect new UI.

  • Fixed tutorial wave counter.

  • New tutorial information for pause/play buttons.

QoL

Game's memory of the most recently selected tile has been improved.

Bugs

  • Fixed towers showing incorrect model in-base.

  • Fixed Xeno tiles occasionally not allowing overloads.

  • Updated all maps to now show new UI changes for mastery panel.

  • Misc grammar fixes.

UI

  • New image for endgame screen.

  • New hive entries in Bestiary.

  • New "!" icon to denote activity in a room, rather than glowing gold (previous).

MISC

Difficulty +1 now starts with reduced gold, down from 225 to 150.

Source

Steam News / 28 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.