In this update3
Full notes
Full Reclaiming the Lost update
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What changed
- Gameplay
- Events
- UI and audio
- Maps
Reclaiming the Lost changes
Movie Night is here!
Hey everyone! This is the one — the biggest update I've ever made for RTL. Here's what's waiting for you: Steam post image
1000+ new renders
130+ new animations
11 new events
Movie Night with Chloe
An alternate Movie Night with Chloe + Evelyn + Emily
Separate events with Evelyn, Chloe, Grace and Emily
More events that push the main story forward
A fully reworked game design / UI
A new in-game walkthrough (still a work in progress — it'll keep getting better with every update)
Beyond the new content, this update is a big one for the game's interface — and it brings something I've been thinking about for a very long time: a proper walkthrough. Let me show you what's new.
A fresh look for the whole UI
I've redesigned almost the entire interface: the main menu, the dialogue box, character names, choice buttons, the quick menu, save/load slots, preferences, history and the galleries. The Preferences screen was rebuilt from scratch — clean sections, modern toggles, and language selection is now a neat grid of buttons instead of a cramped list.
The Walkthrough — and why I built it this way
For a long time now, I've been getting a steady stream of messages — people asking for a walkthrough, wondering how to reach a specific scene, which choices lead where, and so on. I heard you. This update finally answers that — and it brings something I've been thinking about for a very long time: a proper walkthrough, built right into the game. And to be clearup front: this walkthrough is \ not\ a separate DLC and it's not paid. It's available to everyone who owns the game.
I've wanted to add a walkthrough for ages, and I kept going back and forth on what form it should take. The usual options never felt right to me:
PDF / text guides — you have to minimize the game, scroll through a wall of text, find your place, then tab back. Every single choice.
Visual flowcharts / maps — they look nice, but in practice you're tracing lines with your finger trying to figure out which branch you're on and where it leads.
Both approaches share the same problem: the guide lives outside the game. So I came up with a different solution — the walkthrough lives inside the game and plays it with you.
How it works
Pick your scenes. There's a new "Walkthrough" entry in the menu. It opens a gallery of every event in the game with thumbnails — just like the replay gallery. Click a scene and you'll see which chapter it's in, what it requires (relationship points, earlier choices, paths), and the exact choices that lead to it. Steam post image
Press "Guide me". You can select several scenes at once — the game will guide you to all of them in a single playthrough. And if two scenes can't coexist (say, one needs Chloe's Mystery path and another needs her Romance path), the conflicting scenes turn red, so you can't accidentally chase an impossible combination.
Just play. Whenever a choice matters for any of your selected scenes, the right option is highlighted with a blue frame and a star, with a short note explaining why — including warnings like "any other amount closes this path" or "you need Lust 3+ for this ending". A small ★ counter in the corner shows how many scenes you're being guided to; one click clears it.
No alt-tabbing, no PDFs, no tracing lines on a map. You decide what you want to see, and the game quietly shows you the way there.
Thank you all for the support — it means a lot. Enjoy ❤️
Source
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