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Steam News23 November 20214y ago

Developer Update #7 - Freeplay mode is live!

Hey everyone, in our last post we looked at your feedback following the first week of release.

Full notes

Full Recipe for Disaster update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, in our last post we looked at your feedback following the first week of release. Taking on board what the community asked for, we’ve been hard at work on creating a highly customizable Freeplay mode, which is now live for you all to play and enjoy! This is the first iteration of Freeplay and we’ll continue to develop it alongside other existing systems and mechanics as we move through early access.

What changed

0 fixes3 additions7 changes0 removals
  • Gameplay
  • Balance
  • Events
addedIn this post I’ll be giving you a full breakdown of all the new features and options that come with Recipe for Disaster ’s first EA update.
addedFirst of all, we wanted to make it really easy for players to jump straight into a new game, so when you first select Freeplay mode you will have the following options to choose from:
changedMedium - Starting money and popularity will be average, and you’ll have less prospective employees each day. You’ll lose if you have a negative balance at the end of the day or if an employee is fired or quits. Dirt and employee stress will accumulate faster, and fires will be more frequent. This is the default Campaign difficulty.
changedHard - Prepare for a real challenge. Starting money and popularity will be low, and you’ll have very few employees to choose from. You’ll lose if you have a negative balance at any time or if just one employee hits a breakpoint! Customer flow and variety will be high, and they’ll be much less patient and way less willing to pay high prices. They’ll also be far more critical with their review scores. You’ll see dirt and employee stress accumulate faster, and fires will be an ever present threat...
changedNaturally many of you will want to be able to configure your experience, so we’ve made it possible for you to be able to tweak almost everything in the game. You can also share your settings with other players as each configuration will generate its own seed.
changedNegative balance at end of day (Medium)

Recipe for Disaster changes

addedIn this post I’ll be giving you a full breakdown of all the new features and options that come with Recipe for Disaster ’s first EA update.
addedFirst of all, we wanted to make it really easy for players to jump straight into a new game, so when you first select Freeplay mode you will have the following options to choose from:
changedMedium - Starting money and popularity will be average, and you’ll have less prospective employees each day. You’ll lose if you have a negative balance at the end of the day or if an employee is fired or quits. Dirt and employee stress will accumulate faster, and fires will be more frequent. This is the default Campaign difficulty.
changedHard - Prepare for a real challenge. Starting money and popularity will be low, and you’ll have very few employees to choose from. You’ll lose if you have a negative balance at any time or if just one employee hits a breakpoint! Customer flow and variety will be high, and they’ll be much less patient and way less willing to pay high prices. They’ll also be far more critical with their review scores. You’ll see dirt and employee stress accumulate faster, and fires will be an ever present threat...
changedNaturally many of you will want to be able to configure your experience, so we’ve made it possible for you to be able to tweak almost everything in the game. You can also share your settings with other players as each configuration will generate its own seed.

In this post I’ll be giving you a full breakdown of all the new features and options that come with Recipe for Disaster ’s first EA update.

Difficulty presets

First of all, we wanted to make it really easy for players to jump straight into a new game, so when you first select Freeplay mode you will have the following options to choose from:

Easy - You’ll have lots of starting money, decent starting popularity, and many employees to choose from each day. There will be no losing conditions. Dirt will accumulate slowly, fire probability will be low, and employee stress will be easy to manage!

Medium - Starting money and popularity will be average, and you’ll have less prospective employees each day. You’ll lose if you have a negative balance at the end of the day or if an employee is fired or quits. Dirt and employee stress will accumulate faster, and fires will be more frequent. This is the default Campaign difficulty.

Hard - Prepare for a real challenge. Starting money and popularity will be low, and you’ll have very few employees to choose from. You’ll lose if you have a negative balance at any time or if just one employee hits a breakpoint! Customer flow and variety will be high, and they’ll be much less patient and way less willing to pay high prices. They’ll also be far more critical with their review scores. You’ll see dirt and employee stress accumulate faster, and fires will be an ever present threat...

Custom - Now this is where things get interesting, here you’ll be able to customize your own game down to the finest detail.

Freeplay - Custom settings

Naturally many of you will want to be able to configure your experience, so we’ve made it possible for you to be able to tweak almost everything in the game. You can also share your settings with other players as each configuration will generate its own seed.

General settings

Starting money - How much money you start with. You can also toggle infinite money on/off.

Starting popularity - Your restaurant’s starting popularity.

Location - Select whether your restaurant will be located in the residential area, suburbs, projects, or downtown.

Losing conditions - Select your losing conditions for the game:

  • Negative balance at end of day (Medium)

  • An employee is fired or quits (Medium)

  • Negative balance at any time (Hard)

  • Hit any employee breakpoint (Hard)

PLEASE NOTE: We’re planning on adding more of these at a later date.

Dynamic events - Toggle customer and employee dynamic events on/off.

World events - Toggle world events such as ingredient discounts or customer rush on/off.

Dining room settings

Theme - Pick your customer’s food preferences from seafood, steak house, fast-food, homely, or none.

Customer variety - Decide how differentiated your customer’s food preferences will be within the chosen theme.

Customer flow - Configure the number of customers that will come to your restaurant.

Patience rate - Choose how

Source

Steam News / 23 November 2021

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