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Steam News4 April 20263mo ago

A bunch of new features for track creators and big bugs smashed!

Multiplayer update at the bottom of this post! Version 0.82 is here featuring a bunch of track editor improvements, and a whole host of bug fixes! New Features: -Added the ability to skew/angle track features.

Full notes

Full ReCharge RC: High Voltage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions2 changes3 removals
  • Gameplay
  • Maps
  • Performance
  • Fixes
  • UI and audio
  • Server
changedMultiplayer update at the bottom of this post! Version 0.82 is here featuring a bunch of track editor improvements, and a whole host of bug fixes!
addedNew Features:
addedAdded the ability to skew/angle track features. A simple addition but should open a lot of possibilities for terrain options!Steam post image
addedAdded ability to move camera in track editor using wasd and arrow keys
addedAdded Snap to ground option to object editor, to easily and quickly place objects on the ground
addedAdded double axis movement to object placer to easily move along a plane

ReCharge RC: High Voltage changes

changedMultiplayer update at the bottom of this post! Version 0.82 is here featuring a bunch of track editor improvements, and a whole host of bug fixes!
addedNew Features:
addedAdded the ability to skew/angle track features. A simple addition but should open a lot of possibilities for terrain options!Steam post image
addedAdded ability to move camera in track editor using wasd and arrow keys
addedAdded Snap to ground option to object editor, to easily and quickly place objects on the ground

Multiplayer update at the bottom of this post! Version 0.82 is here featuring a bunch of track editor improvements, and a whole host of bug fixes!

New Features:

-Added the ability to skew/angle track features. A simple addition but should open a lot of possibilities for terrain options!Steam post image

-Added ability to move camera in track editor using wasd and arrow keys

-Added Snap to ground option to object editor, to easily and quickly place objects on the ground

-Added double axis movement to object placer to easily move along a plane

-Added local orientation option for moving and rotating objects

Changes:

-Increased object placement area, so objects can now be placed all the way to the edges of the terrain

-Object info text is now always shown when editing an object in the track editor

-Lock to path no longer changes object height unless Snap to ground is also checked

-Improved rendering/interaction of object editor gizmos

-Copy object will no longer try to follow the track if far enough away from it

-Removed ESC fan noise from vehicles while in the menu

Bug Fixes:

-Fixed issue that would cause transparent decals to appear more solid when changing base body color in paint booth

-Fixed rare issue where decal selection list would disappear in paint booth

-Fixed the saved body type of a livery changing if you change the vehicles body with that livery assigned and then edit the livery

-Fixed issue causing wheels to sometimes revert to white after customizing vehicle

-Fixed daily leaderboard "load more" button sometimes not correctly moving to the end of the list

-Fixed bug that would soft lock the editor/track selection list if a corrupt new track file was added to the games save directory Multiplayer: As mentioned before these updates may be a bit smaller and a bit farther in between because im working hard on getting multiplayer into the game in the background! I now have a lot of the core systems in place with a fully working lobby and hosting system, and recently have vehicle spawning and movement syncing functioning as well, so a lot of the core systems are in place now! I was able to test racing over the network for the first time and its looking really promising! Still a lot of work to go, but I am hoping to start community testing here in just another couple weeks. I will do a public announcement and likely create a testing branch that anyone will be able to switch to in Steam if youd like to help out, so keep your eyes peeled!Steam post image

Source

Steam News / 4 April 2026

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