In this update4
Full notes
Full Recall Rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
Recall Rogue changes
This update adds the Trivia Gauntlet, a competitive way to play the run you already know, scored and ranked.
Features
Major
Trivia Gauntlet. Pick a category (12 of them, or All Categories) and a difficulty, then play a full combat run where the facts that charge your cards come from what you picked. It's the normal run, same combat and same map, just sourcing its questions by category instead of by deck. Difficulty sets which facts you face and your score multiplier. The enemies stay the same across all three.
Run Score. Every run now ends with a score that weighs how well you played against how well you knew the material. It's gated by how far you got, so a strong start you don't finish won't outscore a deep run. The score shows at the end of every run type, not only the Gauntlet.
Leaderboards. Category runs post to a board for their exact category and difficulty, 39 in all, plus the All Categories boards for anyone who wants the hardest table in the room. A browser lets you read through them.
Minor
The Trivia Gauntlet sits on the deck-selection hub alongside everything else.
A short intro plays the first time you open it.
Runs end on three strikes.
"Rung" is now "Level" in the run HUD.
Bugfixes
Save hardening: journal progress survives a resume, and corrupt saves are caught instead of crashing the load.
Leaderboard submission holds up when runs end in quick succession (fixed a Steam callback deadlock).
Language decks with split answer pools now build their charge quizzes correctly.
Closed false personal-bests and NaN scores in run scoring.
Source
Changelog.gg summarizes and formats this update. How we read updates.
