Full notes
Full Recall Rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Events
- Balance
- Gameplay
- UI and audio
Major fixes
The game has significant improvements to stability!
Your rewards stop vanishing. Close the game on a reward screen, come back, and the room could forget what it was offering you. Not anymore. Your card choices are still there when you return.
The rooms render again. A few backgrounds were dropping out: a black combat scene, a blank rest site after you picked Study or Meditate, a missing layer in a mystery event. They hold now.
Charging is steady. The question behind a charged card could stall or hand you the wrong fact. That path is solid now. The fact rerolls when you commit, and a wrong answer deals exactly the damage it should.
The run summary tells the truth. Best Chain shows the highest chain you actually hit, not whatever you happened to end on. The health bar stops flashing numbers it shouldn't. And the end-of-chain writeup no lon er reads you the same fact twice
Smaller fixes
A clear indication of what Study Temple vs Trivia Dungeon is during selection.
In short, Trivia Dungeon shows new facts each time in the given category. Study Temple follows the SRS-algorithm to optimise for long-term retention. Meaning you will see repetition and recall.
A crowded hand is clickable all the way to the edges again. No more dead leftmost and rightmost cards.
The charge button sits right above the card you picked instead of drifting to the center. Reach left, charge left.
Clearer hint for backing out of a card you've selected.
Eight-card hands have room to breathe.
Easier to read: the card reward picker, the run-end screen, the quiz shortcut badges, and the quiz prompts themselves (the blank-marker symbols no longer leak into the question).
Mystery-event questions scale their difficulty the way they always should have.
Source
Changelog.gg summarizes and formats this update. How we read updates.
