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Full Rebuild 3: Gangs of Deadsville update
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What changed
1 fix0 additions0 changes0 removals
- Performance
fixedHi everyone! Yes Rebuild 3's out but there's no rest for the wicked... and I guess that's me. I've fixed many small bug fixes and done a bunch of optimizing to keep the game running smoothly on older machines. Maybe those damned sticky survivors are finally unstuck... we'll see. And 3 changes by popular demand: 1. Survivors no longer have their levels nerfed between cities. I originally did this as a balancing issue, so make sure you adjust your difficulty accordingly if you plan to storm into a new city with five level 20 tanks (which is super fun, don't get me wrong!). 2. You can now pause/unpause while in menus by clicking the tiny pause icon at the bottom-right. The game won't start ticking until you exit the menu. 3. And bath salts addiction wears off over time now if you ban them. Cheers! Version 1.2 (1.2.8) changelog: more tooltips on config buttons and missions improved overlapping mission select buttons tweaked autoequip algorithm scale up hud on older devices and huge monitors stopped nerfing survivor levels between cities (DREAM_TEAM_MAX_LEVEL set to 999) increased rockstar perk benefit to double positive respect, half negtive respect mention that irrigation, pesticides and fertilizer also increase food storage allow clicking the very bottom-right to pause and unpause while menus are showing pause time while moving map in light graphics mode switched to regular tooltips in info menu bath salts addicts slowly lose their addiction if you ban the drugs fixed researching the cure too early fixed occasional weirdness with oceans disappearing fixed double Lily Badejo (again) fixed yet another case of unclickable survivors (I hope) fixed ghost missions preventing missions from advancing fixed friendly faction units raiding/attacking/sabotaging fixed sad friends when survivors leave to join other factions fixed sad friends when survivors disappear but are later found fixed some missions sticking around too long in spokane fixed roads disappearing on gpu context lost fixed wrong happiness change in child finds object event fixed showing +20 and -20 had a nice chat fixed freeze near beginning of Hope fixed blowing up airplane doesn't stop airplane events fixed spawning rare mission buildings on the other side of the map fixed wrong city size if starting a new game while a menu is closing fixed wonky pinch zoom on some systems fixed tooltip flickering on mouseOut fixed black screen while loading cities in light animations mode fixed you can now build new city halls in Hope and Abbotsford fixed zooming with small textures and reduced max zoom in from 2x to 1.5x fixed removed airplane from hope (extra good this time) fixed make hope lab easier to find with three new reveal methods fixed made hope reminder stop jumping up every day fixed hud food info now includes hunting estimates fixed prevent roamers from roaming into impassible territoryc fixed shorter tooltips for buildings fixed dates on happiness panel fixed adjacent friendly faction guards showing as dangerous fixed bonuses from police officer, pizza driver, doctor fixed tooltips popping up over menus and when you click buttons fixed main leader side by side when announcing a baby fixed more consistent timed autosaving fixed survivor coin faces half-disappearing fixed survivors now keep all their different skills between levels fixed some multitouch dragging issues optimized gpu draw calls optimized remove blur and glow filters in light graphics mode optimized remove custom font and leader face from hud in light graphics mode optimized disable detailed 4096x4096 textures in light graphics mode optimized default to light graphics and animations on older pcs optimized double buffering on unit atlas by targeting air 18 optimized disabled advanced telemetry logging optimized adding new colin heads and changing main leader head on the hud optimized scrolling boxes
Rebuild 3: Gangs of Deadsville changes
fixedHi everyone! Yes Rebuild 3's out but there's no rest for the wicked... and I guess that's me. I've fixed many small bug fixes and done a bunch of optimizing to keep the game running smoothly on older machines. Maybe those damned sticky survivors are finally unstuck... we'll see. And 3 changes by popular demand: 1. Survivors no longer have their levels nerfed between cities. I originally did this as a balancing issue, so make sure you adjust your difficulty accordingly if you plan to storm into a new city with five level 20 tanks (which is super fun, don't get me wrong!). 2. You can now pause/unpause while in menus by clicking the tiny pause icon at the bottom-right. The game won't start ticking until you exit the menu. 3. And bath salts addiction wears off over time now if you ban them. Cheers! Version 1.2 (1.2.8) changelog: more tooltips on config buttons and missions improved overlapping mission select buttons tweaked autoequip algorithm scale up hud on older devices and huge monitors stopped nerfing survivor levels between cities (DREAM_TEAM_MAX_LEVEL set to 999) increased rockstar perk benefit to double positive respect, half negtive respect mention that irrigation, pesticides and fertilizer also increase food storage allow clicking the very bottom-right to pause and unpause while menus are showing pause time while moving map in light graphics mode switched to regular tooltips in info menu bath salts addicts slowly lose their addiction if you ban the drugs fixed researching the cure too early fixed occasional weirdness with oceans disappearing fixed double Lily Badejo (again) fixed yet another case of unclickable survivors (I hope) fixed ghost missions preventing missions from advancing fixed friendly faction units raiding/attacking/sabotaging fixed sad friends when survivors leave to join other factions fixed sad friends when survivors disappear but are later found fixed some missions sticking around too long in spokane fixed roads disappearing on gpu context lost fixed wrong happiness change in child finds object event fixed showing +20 and -20 had a nice chat fixed freeze near beginning of Hope fixed blowing up airplane doesn't stop airplane events fixed spawning rare mission buildings on the other side of the map fixed wrong city size if starting a new game while a menu is closing fixed wonky pinch zoom on some systems fixed tooltip flickering on mouseOut fixed black screen while loading cities in light animations mode fixed you can now build new city halls in Hope and Abbotsford fixed zooming with small textures and reduced max zoom in from 2x to 1.5x fixed removed airplane from hope (extra good this time) fixed make hope lab easier to find with three new reveal methods fixed made hope reminder stop jumping up every day fixed hud food info now includes hunting estimates fixed prevent roamers from roaming into impassible territoryc fixed shorter tooltips for buildings fixed dates on happiness panel fixed adjacent friendly faction guards showing as dangerous fixed bonuses from police officer, pizza driver, doctor fixed tooltips popping up over menus and when you click buttons fixed main leader side by side when announcing a baby fixed more consistent timed autosaving fixed survivor coin faces half-disappearing fixed survivors now keep all their different skills between levels fixed some multitouch dragging issues optimized gpu draw calls optimized remove blur and glow filters in light graphics mode optimized remove custom font and leader face from hud in light graphics mode optimized disable detailed 4096x4096 textures in light graphics mode optimized default to light graphics and animations on older pcs optimized double buffering on unit atlas by targeting air 18 optimized disabled advanced telemetry logging optimized adding new colin heads and changing main leader head on the hud optimized scrolling boxes
Hi everyone! Yes Rebuild 3's out but there's no rest for the wicked... and I guess that's me. I've fixed many small bug fixes and done a bunch of optimizing to keep the game running smoothly on older machines. Maybe those damned sticky survivors are finally unstuck... we'll see. And 3 changes by popular demand:
- Survivors no longer have their levels nerfed between cities. I originally did this as a balancing issue, so make sure you adjust your difficulty accordingly if you plan to storm into a new city with five level 20 tanks (which is super fun, don't get me wrong!).
- You can now pause/unpause while in menus by clicking the tiny pause icon at the bottom-right. The game won't start ticking until you exit the menu.
- And bath salts addiction wears off over time now if you ban them. Cheers! Version 1.2 (1.2.8) changelog: more tooltips on config buttons and missions improved overlapping mission select buttons tweaked autoequip algorithm scale up hud on older devices and huge monitors stopped nerfing survivor levels between cities (DREAM_TEAM_MAX_LEVEL set to 999) increased rockstar perk benefit to double positive respect, half negtive respect mention that irrigation, pesticides and fertilizer also increase food storage allow clicking the very bottom-right to pause and unpause while menus are showing pause time while moving map in light graphics mode switched to regular tooltips in info menu bath salts addicts slowly lose their addiction if you ban the drugs fixed researching the cure too early fixed occasional weirdness with oceans disappearing fixed double Lily Badejo (again) fixed yet another case of unclickable survivors (I hope) fixed ghost missions preventing missions from advancing fixed friendly faction units raiding/attacking/sabotaging fixed sad friends when survivors leave to join other factions fixed sad friends when survivors disappear but are later found fixed some missions sticking around too long in spokane fixed roads disappearing on gpu context lost fixed wrong happiness change in child finds object event fixed showing +20 and -20 had a nice chat fixed freeze near beginning of Hope fixed blowing up airplane doesn't stop airplane events fixed spawning rare mission buildings on the other side of the map fixed wrong city size if starting a new game while a menu is closing fixed wonky pinch zoom on some systems fixed tooltip flickering on mouseOut fixed black screen while loading cities in light animations mode fixed you can now build new city halls in Hope and Abbotsford fixed zooming with small textures and reduced max zoom in from 2x to 1.5x fixed removed airplane from hope (extra good this time) fixed make hope lab easier to find with three new reveal methods fixed made hope reminder stop jumping up every day fixed hud food info now includes hunting estimates fixed prevent roamers from roaming into impassible territoryc fixed shorter tooltips for buildings fixed dates on happiness panel fixed adjacent friendly faction guards showing as dangerous fixed bonuses from police officer, pizza driver, doctor fixed tooltips popping up over menus and when you click buttons fixed main leader side by side when announcing a baby fixed more consistent timed autosaving fixed survivor coin faces half-disappearing fixed survivors now keep all their different skills between levels fixed some multitouch dragging issues optimized gpu draw calls optimized remove blur and glow filters in light graphics mode optimized remove custom font and leader face from hud in light graphics mode optimized disable detailed 4096x4096 textures in light graphics mode optimized default to light graphics and animations on older pcs optimized double buffering on unit atlas by targeting air 18 optimized disabled advanced telemetry logging optimized adding new colin heads and changing main leader head on the hud optimized scrolling boxes
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