Full notes
Full Rebornia - MMORPG 2D update
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What changed
- Balance
- Gameplay
- Performance
- Server
- UI and audio
Rebornia - MMORPG 2D changes
Below is the list of things that have been implemented:
Consumable Cooldown - This will set a time limit for using multiple consumables at the same time, preventing the healing flood by various types of healing items / healing spells.]
You can now see the monster's level next to its name.
It was already implemented and the system to see the name of the item on the floor when hovering over it was improved.
Chat windows, you can now filter what you want to read in your chat window.
The rendering of everything on the screen has been improved, this will significantly reduce the lag that you get when multiple players / monsters on the screen, this really was a great achievement.
A.I of the npcs just got more realistic.
Deslog system in combat now really works.
Improved the target system, it became easier to select a target in the crowd with a click of the mouse or even using TAB as a shortcut.
You can now define more than 1 hotkey to use a hotkey slot.
Connection between server / client considerably improved.
Now, the list of things to come.
Animation of death when dying by monsters
Move the entire project to .net 5 - It will make everything more up to date and more stable in the engine
System of Instances
Guild System
Player will be able to choose the server on which to play, to improve ping.
Language selection in the main menu
Loading of resources in the background. This will make the game even more fluid and light. There are still many new things to come, stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
