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Steam News8 November 20257mo ago

News about the development of Act 3

Latest News on the Development of Act 3 Hello everyone! It’s been a while since the last update, and I apologize for that. Let’s get straight to the point without unnecessary fluff.

Full notes

Full Reborn - Season 1: New Life update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Performance
  • UI and audio
  • Compatibility
changedLatest News on the Development of Act 3Animation rendering continues - 103 out of 139 are already finished.
changedLatest News on the Development of Act 3Music and sound effects are about 80% done.
changedLatest News on the Development of Act 3I still can’t name an exact release date - at least not until beta testing begins.

Latest News on the Development of Act 3

Hello everyone!

It’s been a while since the last update, and I apologize for that.

Let’s get straight to the point without unnecessary fluff.

So -

  • At the moment, I’m heavily focused on static renders and coding. About 18–20% remains to be done (more details below).

  • Animation rendering continues - 103 out of 139 are already finished.

  • The code is being written as the images are completed.

  • The script has been ready for a while now.

  • Music and sound effects are about 80% done.

Originally, I planned to finish Act 3 by mid-September. However, I couldn’t meet that deadline due to several reasons beyond my control -the biggest one being my full-time job. I’ve been doing my best to optimize my workflow and approach, but juggling work and development has proven difficult. Some time was also lost due to illness - nothing unusual, we’re all human after all.

Over the past couple of weeks, I’ve been racking my brain trying to find a way to speed up development, because the process has dragged on quite a bit. It’s frustrating not only for you, the players, but for me as well.

Here’s what I decided.

I’m taking time off from work until the end of this month to focus entirely on finishing Act 3. I simply couldn’t find another realistic way to shorten the timeline and complete development. Sure, quitting my job would solve the problem, but that’s still a luxury I can’t afford right now.

I still can’t name an exact release date - at least not until beta testing begins.

However, my goal is to finish the game within the next 4–6 weeks, plus one extra week as a buffer in case of unforeseen issues.

This time off gives me the opportunity to focus fully on development, but it also means sacrificing rest for the next ~9 months. I’m not complaining - this is a conscious decision - but for me, it’s an all-in move.

That’s a small update, but also an important one.

Here are a few screenshots from Act 3 for you:

Steam post imageSteam post imageSteam post image

And a few special renders

Steam post imageSteam post image

Now I’m getting back to working on Act 3.

Thank you to everyone who supports me and my project - you’re the best!

Woundead

Source

Steam News / 8 November 2025

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