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Steam News18 April 20188y ago

A letter to players : Reboant will be welcoming new updates for multiple levels

Dear everyone who’s followed or downloaded Reboant: We are happy to see that there are so many of you around the world who’s taken the time and interest to try out our game!

Full notes

Full Reboant - Endless Dawn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedDear everyone who’s followed or downloaded Reboant: We are happy to see that there are so many of you around the world who’s taken the time and interest to try out our game! This post is aimed to clarify and answer some of your questions and concerns that was brought up to us about the game: 1. Many of you are wondering why our game with 30-minute gameplay costs 19.99USD (14.00USD after discount). As mentioned earlier that this is the early access version, we will be rolling out new content in future updates in the upcoming months all the way up until the official release of the game with about 3 hours of gameplay. Before this, we will be rolling out new missions and interactive experiences for you to enjoy. Within the coming 2 weeks, we will be releasing new monsters and campaign missions (20-30 minutes of gameplay). The reason behind releasing the early access at such, well, an early stage, is so that we can get all the feedback we need from you to ensure that we could make a game that you want. We also believe that it is important for users to see our growth and ride along this journey with us. When time comes for the release, we will completely remake the missions and the storyline, so that you will have a completely new experience with this game. At this early stage, with the discount, we want to give you both the complete product at the official release, and the hour-long development version of this game where you can continuously give us feedback in what you think. 2. We started our development of many interactive mechanisms early in 2017. We’ve always had scope mode for rifles with head-shot on enemies (releasing this feature after 2 weeks). Close proximity attack with ability to charge a melee shock. Now you may physically reach back behind you to change rifle. Death chainsaw – a massively destructive weapon that uses lasers to blowup large creatures and many more. Considering mission length and the logic of the story, this will show up later on in the game. There will be an implementation of using a shockwave to kill nearby enemies with a tight-grip of the controller (using a tactical hook to grapple target towards yourself). A grapple can also be used to climb up hills and attack targets etc. Of course, there will also be more new monsters and bosses for you to engage in combat! All we ask is for your support so that we can together overcome this the adversities that is faced in these early stages of VR development! We had a really strong start, so let’s work together for a strong finish! 3. Many of you played the demo that was released last year. Due to unexpected changes, we no longer are able to work with the distributor we originally had and have decided to take it into our hands take over distribution. Because of this, we want to thank our earliest supporters by giving you free activation codes for the finished product. 4. Last but not least, we are hopeful to see more and more of you nurture this baby that we call Reboant. Thank you! Sincerely, Reboant Development Team

Reboant - Endless Dawn changes

addedDear everyone who’s followed or downloaded Reboant: We are happy to see that there are so many of you around the world who’s taken the time and interest to try out our game! This post is aimed to clarify and answer some of your questions and concerns that was brought up to us about the game: 1. Many of you are wondering why our game with 30-minute gameplay costs 19.99USD (14.00USD after discount). As mentioned earlier that this is the early access version, we will be rolling out new content in future updates in the upcoming months all the way up until the official release of the game with about 3 hours of gameplay. Before this, we will be rolling out new missions and interactive experiences for you to enjoy. Within the coming 2 weeks, we will be releasing new monsters and campaign missions (20-30 minutes of gameplay). The reason behind releasing the early access at such, well, an early stage, is so that we can get all the feedback we need from you to ensure that we could make a game that you want. We also believe that it is important for users to see our growth and ride along this journey with us. When time comes for the release, we will completely remake the missions and the storyline, so that you will have a completely new experience with this game. At this early stage, with the discount, we want to give you both the complete product at the official release, and the hour-long development version of this game where you can continuously give us feedback in what you think. 2. We started our development of many interactive mechanisms early in 2017. We’ve always had scope mode for rifles with head-shot on enemies (releasing this feature after 2 weeks). Close proximity attack with ability to charge a melee shock. Now you may physically reach back behind you to change rifle. Death chainsaw – a massively destructive weapon that uses lasers to blowup large creatures and many more. Considering mission length and the logic of the story, this will show up later on in the game. There will be an implementation of using a shockwave to kill nearby enemies with a tight-grip of the controller (using a tactical hook to grapple target towards yourself). A grapple can also be used to climb up hills and attack targets etc. Of course, there will also be more new monsters and bosses for you to engage in combat! All we ask is for your support so that we can together overcome this the adversities that is faced in these early stages of VR development! We had a really strong start, so let’s work together for a strong finish! 3. Many of you played the demo that was released last year. Due to unexpected changes, we no longer are able to work with the distributor we originally had and have decided to take it into our hands take over distribution. Because of this, we want to thank our earliest supporters by giving you free activation codes for the finished product. 4. Last but not least, we are hopeful to see more and more of you nurture this baby that we call Reboant. Thank you! Sincerely, Reboant Development Team

Dear everyone who’s followed or downloaded Reboant: We are happy to see that there are so many of you around the world who’s taken the time and interest to try out our game! This post is aimed to clarify and answer some of your questions and concerns that was brought up to us about the game:

  1. Many of you are wondering why our game with 30-minute gameplay costs 19.99USD (14.00USD after discount). As mentioned earlier that this is the early access version, we will be rolling out new content in future updates in the upcoming months all the way up until the official release of the game with about 3 hours of gameplay. Before this, we will be rolling out new missions and interactive experiences for you to enjoy. Within the coming 2 weeks, we will be releasing new monsters and campaign missions (20-30 minutes of gameplay). The reason behind releasing the early access at such, well, an early stage, is so that we can get all the feedback we need from you to ensure that we could make a game that you want. We also believe that it is important for users to see our growth and ride along this journey with us. When time comes for the release, we will completely remake the missions and the storyline, so that you will have a completely new experience with this game. At this early stage, with the discount, we want to give you both the complete product at the official release, and the hour-long development version of this game where you can continuously give us feedback in what you think.
  2. We started our development of many interactive mechanisms early in 2017. We’ve always had scope mode for rifles with head-shot on enemies (releasing this feature after 2 weeks). Close proximity attack with ability to charge a melee shock. Now you may physically reach back behind you to change rifle. Death chainsaw – a massively destructive weapon that uses lasers to blowup large creatures and many more. Considering mission length and the logic of the story, this will show up later on in the game. There will be an implementation of using a shockwave to kill nearby enemies with a tight-grip of the controller (using a tactical hook to grapple target towards yourself). A grapple can also be used to climb up hills and attack targets etc. Of course, there will also be more new monsters and bosses for you to engage in combat! All we ask is for your support so that we can together overcome this the adversities that is faced in these early stages of VR development! We had a really strong start, so let’s work together for a strong finish!
  3. Many of you played the demo that was released last year. Due to unexpected changes, we no longer are able to work with the distributor we originally had and have decided to take it into our hands take over distribution. Because of this, we want to thank our earliest supporters by giving you free activation codes for the finished product.
  4. Last but not least, we are hopeful to see more and more of you nurture this baby that we call Reboant. Thank you! Sincerely, Reboant Development Team

Source

Steam News / 18 April 2018

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