In this update2
Full notes
Full Rebellion Corporation update
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What changed
- Gameplay
- UI and audio
- Events
- Fixes
Rebellion Corporation changes
Improvements:
Trained crews who can repair to independently repair modules when they are not doing anything!
Improved animation based on speed when units move.
Supplies are no longer displayed in tab of .
You can now easily check on how many are left to obtain in a given mission.
button on has been significantly increased.
I tried to express events over time on to make it easier to understand.
In , a background of the resident crews has been changed to be different from the hired crews. You often said when you move on to next planet, "Where did the crew go?" I hope this will help reduce some of your questions.
Now, when checking enemy information on , a camera will also move to that location.
A detailed view menu has been added to a window for selecting headquarters type.
When selecting a crew during a mission, the currently equipped plug-in is displayed in the status window.
appear larger and clearer on a minimap.
Improved the expression of when performing 's Quest.
Gathering AI has been improved once more.
Minor UX improvements have been made.
Fixes:
Fixed an issue with of (Target Module Invincibility) not functioning properly.
Addressed an problem where camera positioning was off when moving by clicking on the minimap.
Tweaked sound effects when units or modules are destroyed in large numbers.
Updated base count to be maintained in Hammerworks' Quest, and also added missing details in detailed view.
Corrected description of Ammo Depot module. (3 times -> 6 times)
Fixed minor UI bugs.
Source
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