In this update4
Full notes
Full Rebellion Corporation update
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What changed
- Fixes
- Gameplay
- Maps
- Balance
- UI and audio
Rebellion Corporation changes
Features:
Resources now have a fixed amount rather than a random range. There is no need to modify your strategy due to unpredictable factors.
When reconsidering the strategy by , etc., the previously set state is maintained.
Improvements:
The control method of has been improved. In addition to the existing functions, you can move the screen with the WASD keys and zoom in and out on the map with the mouse wheel.
Now, you no longer need to be introduced to the group leader when receiving a quest.
Several UX improvements have been made.
Information is now a bit more detailed when a module is selected.
Improved AI when gathering robots find resources.
Elite/Boss robots will no longer chase a crew until he or she dies.
Balance:
Solidium Refinery is now available on the planets and .
Exchange transactions that convert cash into resources have been added to , and the number of transactions has been significantly increased.
Increased the points of Unknown Ores.
The damage range of has been reduced from 6 meters to 4 meters.
The damage range of boss robots has been reduced from 4 meters to 2 meters.
HP of boss robots has been reduced from 8000 to 6000.
The range of boss robots has been reduced from 18 meters to 12 meters.
damage reduced from 100 to 80.
Fixes:
The silent operators of the planets , , and have returned!
Some terrain on planet has been modified. That's not my intention...
Modified so that ’s damage is displayed properly.
Now, when a is destroyed during the game, the status is reflected in the UI in real time.
Fixed an issue where the shadow agent's destruction target was displayed incorrectly.
Supplemented the contents of some robots whose descriptions were missing.
Fixed an issue where the Hammerworks quest tooltip did not appear.
Fixed an issue where the planet change animation was not visible after completing .
Now, , , etc. displayed on the minimap have been expressed more easily.
Fixed some UI bugs.
Source
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