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Steam News26 September 20259mo ago

What's up? Where have you been?

So for a while we've been getting questions form our treasured community like "when is the next update", "when will you add x or y", etc. So here are a few reasons why there hasn't been an update in a really long time.

Full notes

Full REAVER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions1 change0 removals
  • Gameplay
  • Balance
addedSo for a while we've been getting questions form our treasured community like "when is the next update", "when will you add x or y", etc. So here are a few reasons why there hasn't been an update in a really long time.
fixedREAVER's codeREAVER has been in development for many years and in those years a lot of code has been written. Good and bad code. The bad side of REAVER 's programming has finally caught up to us and now we're dealing with the consequences of that. Major work is in process to ensure the game's inner-workings are improved. The same goes for the actual gameplay experience. Not just fixed, but made better than ever.
addedNew contentA while ago an additional mini-team was formed to help make new levels. Those levels have been in development for some time now. None of them are complete for now, however they will be worth the wait. Each level brings a unique style while keeping up with REAVER 's already established level design.
addedNew contentIn addition to the upcoming keyboard-breaking levels, there's more to come. New features, obstacles, a new enemy/mini-boss, and maybe even a new weapon :)
addedOther projectsWhile we are a small team, we still find time to work on other projects. Some project take more attention than others. We hope that you're as excited about these new upcoming releases as we are, even though we can't really disclose too much about what they are right now.
changedLifeEveryone on our team has their life outside of making video games. Finding a good work-life balance is tough. Sometimes we underperform, Sometimes we overwork. Sometimes everything is at a steady pace. Basically what I'm trying to say here is that we're all people, we're not perfect. We try.

REAVER changes

addedSo for a while we've been getting questions form our treasured community like "when is the next update", "when will you add x or y", etc. So here are a few reasons why there hasn't been an update in a really long time.
fixedREAVER has been in development for many years and in those years a lot of code has been written. Good and bad code. The bad side of REAVER 's programming has finally caught up to us and now we're dealing with the consequences of that. Major work is in process to ensure the game's inner-workings are improved. The same goes for the actual gameplay experience. Not just fixed, but made better than ever.
addedA while ago an additional mini-team was formed to help make new levels. Those levels have been in development for some time now. None of them are complete for now, however they will be worth the wait. Each level brings a unique style while keeping up with REAVER 's already established level design.
addedIn addition to the upcoming keyboard-breaking levels, there's more to come. New features, obstacles, a new enemy/mini-boss, and maybe even a new weapon :)
addedWhile we are a small team, we still find time to work on other projects. Some project take more attention than others. We hope that you're as excited about these new upcoming releases as we are, even though we can't really disclose too much about what they are right now.

So for a while we've been getting questions form our treasured community like "when is the next update", "when will you add x or y", etc. So here are a few reasons why there hasn't been an update in a really long time.

REAVER's code

REAVER has been in development for many years and in those years a lot of code has been written. Good and bad code. The bad side of REAVER's programming has finally caught up to us and now we're dealing with the consequences of that. Major work is in process to ensure the game's inner-workings are improved. The same goes for the actual gameplay experience. Not just fixed, but made better than ever.

New content

A while ago an additional mini-team was formed to help make new levels. Those levels have been in development for some time now. None of them are complete for now, however they will be worth the wait. Each level brings a unique style while keeping up with REAVER's already established level design.

In addition to the upcoming keyboard-breaking levels, there's more to come. New features, obstacles, a new enemy/mini-boss, and maybe even a new weapon :)

Other projects

While we are a small team, we still find time to work on other projects. Some project take more attention than others. We hope that you're as excited about these new upcoming releases as we are, even though we can't really disclose too much about what they are right now.

We still remember about REAVER and keep it on our list of priorities, but sometimes other work takes a lot of our time.

Life

Everyone on our team has their life outside of making video games. Finding a good work-life balance is tough. Sometimes we underperform, Sometimes we overwork. Sometimes everything is at a steady pace. Basically what I'm trying to say here is that we're all people, we're not perfect. We try.

What's next?

We can't provide a concrete date as to when we will be done with the next update, but rest assured, it's coming. Throughout this post you've been seeing little peaks at what the future holds in terms of level. We hope all of you can wait a little longer for the next update. It will be worth it.

Until then...

Stay REAVING

-Reaver development team

Source

Steam News / 26 September 2025

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