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Steam News11 June 202623d ago

Realmguard Patch 0.8.69

Update Notes HUD & UI Improvements Overhauled the player HUD to improve readability, information flow, and resource visibility. Added improved stats to the HUD. Added a current realm indicator to the player HUD.

In this update6

Full notes

Full RealmGuard update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes9 additions15 changes1 removal
  • UI and audio
  • Balance
  • Store
  • Fixes
  • Gameplay
changedHUD & UI ImprovementsOverhauled the player HUD to improve readability, information flow, and resource visibility.
addedHUD & UI ImprovementsAdded improved stats to the HUD.
addedHUD & UI ImprovementsAdded a current realm indicator to the player HUD.
addedHUD & UI ImprovementsAdded an ore counter to the HUD overview.
changedHUD & UI ImprovementsBrain Capacity is now displayed correctly.
addedHUD & UI ImprovementsAdded better visibility for the incoming last wave.
Buffed the on-hit Spell Relic chance5%10%Buffed the on-hit Spell Relic chance increased, buffNerfed the increased DoT damage of the Nuclear Poison Relic105Nerfed the increased DoT damage of the Nuclear Poison Relic decreased, nerfdamage of the Chain Lightning effect when two electric weapons hit410damage of the Chain Lightning effect when two electric weapons hit increased, buffthe Chain Lightning damage scaling per electric weapon23the Chain Lightning damage scaling per electric weapon increased, buff

RealmGuard changes

changedOverhauled the player HUD to improve readability, information flow, and resource visibility.
addedAdded improved stats to the HUD.
addedAdded a current realm indicator to the player HUD.
addedAdded an ore counter to the HUD overview.
changedBrain Capacity is now displayed correctly.

Update Notes

HUD & UI Improvements

  • Overhauled the player HUD to improve readability, information flow, and resource visibility.

  • Added improved stats to the HUD.

  • Added a current realm indicator to the player HUD.

  • Added an ore counter to the HUD overview.

  • Brain Capacity is now displayed correctly.

  • Added better visibility for the incoming last wave.

  • Changed the enemy preview to give players more information about enemy types and traits.

  • Changed the layout of the weapon menu.

  • Organized the player's relics and removed default Level 1 spells from the showcase HUD.

Visual & Audio Improvements

  • Added background blur to loot chests and the chest loot selection screen for better clarity.

  • Added a random delay to the snooze animation so weapons feel more alive and less robotic.

  • Improved the visibility, style, and SFX of the Shopkeeper.

  • Added better icons for weapon blueprint drops.

  • Added better icons for elemental attack speed.

  • Changed weapons to use the new material.

  • Fixed the Level 1 Staff appearing too bright and causing light artifacts.

  • Reduced the size of Ogre limbs on death.

Balance Changes

  • Reduced the health of the final enemy in Realm 1 and Realm 2.

  • Reduced the stats of the Wave 20 boss in Realm 1.

  • Adjusted the overall armor, health, and movement speed of enemies.

  • Increased the damage and attack speed of the Dagger.

  • Buffed the on-hit Spell Relic chance from 5% to 10%.

  • Nerfed the increased DoT damage of the Nuclear Poison Relic from 10 to 5.

  • Increased the damage of the Chain Lightning effect when two electric weapons hit from 4 to 10.

  • Increased the Chain Lightning damage scaling per electric weapon from 2 to 3.

Bug Fixes

  • Fixed the Brain Capacity bug.

  • Fixed a bug that caused shop item text to exceed its bounds.

  • Fixed a bug that caused the wave-after-next icon to remain visible even when the player was on the last wave.

  • Fixed overlapping speech bubbles.

  • Fixed a bug that caused instant debuffs to also add a debuff token.

  • Fixed a visual bug where the Knight would stand up again after the death animation had finished.

  • Fixed a bug that caused the Axe to always show the blue element material.

  • Fixed a bug that caused deleted tiles to still be detected as occupied.

  • Clamped enemy damage calculations so weapons always deal at least 1 damage instead of a negative value when enemy armor exceeds weapon damage.

Text & Clarity

  • Adjusted relic and spell descriptions for better clarity.

Source

Steam News / 11 June 2026

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