Full notes
Full Realm of Simplicity MMORPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- UI and audio
- Store
- Gameplay
- Balance
- Performance
Realm of Simplicity MMORPG changes
Bugfix
Fixed server-sided bug that spammed console with false-warnings
Split 'Luck' to both 'Crafting Luck' and 'Mob Drop Luck' in character stat UI
Fixed clickable purchase button cosmetic bug in shop UI if the item was locked
Feature
Added a 'Unique' item rarity (can not be obtained in normal ways)
Refactored the algorithm of rolling item rarities so it is more flexible to control
Hunting xp algorithm changed (should give faster xp/hr now)
Reworked how stats on equipment items work. New equipment items will have empty slots that can be filled by items that apply stats to the equipment item
Added items that can be slotted into equipment items to add stats to them
Added the Socketweaver NPC that allows you to socket items
Added new Rock ores to make Smooth Rocks for socketing
Superheating now remove all sockets on an equipment item
Refactored the algorithm for deconstructing Socket Items always give back the base stone used
Misc
Ores now have 1-3 ores instead of a constant 1
Changed all weapons max durability: 600 -> 1200
Changed hunting to only get xp on task completion only
Changed rarity on material items (mainly all to 'Common' now)
Removed 'Gold Ring' from Larisa shop
Set almost all max quantities to 1 for gems in NPC shops
Changed max Cooldown Reduction: 50% -> 75%
Performance
None
Polish
Refactored the luck algorithm for drop tables
Refactored the luck algorithm for item crafting
Rearranged character stats in the UI to make it more organized
Renamed all Enchantment Essences to match the new system (tier 1, tier 2, etc...)
Changed default keybind for drop-item: LeftShift -> LeftControl
Source
Changelog.gg summarizes and formats this update. How we read updates.
