Full notes
Full Realm Divided update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings inhabitants of the Realm!
What changed
- Gameplay
- Server
Update #1 is now live on Steam and available for Alpha Testers. There is a game changing feature that was added. Crystal tiles are now have variable values and are worth 1, 2, or 3 crystals per turn. Visually, this can be discerned by the differences in the tiles.
Crystal tile with value of 1
Crystal tile with value of 3
Additional updates include
New menu scene
Improved AI behavior reduces builder getting stuck
In game timer displays seconds remaining
Skirmish is now renamed to "Quick Match"
Multiple minor bug fixes
Known issues Players can occasionally pick the same color. Please be sure to select a color that is unique from your opponent. The opposing hero's visual effect can be seen through the fog of war "For the Greater Bad" ability will sometimes detonate too soon Match over panel does not display for the client player
New patches and improvements will be deployed as available. Please feel free to post your comments regarding the updates on Steam discussions. If you want to interface more directly with the team - head over to our Discord server. If you post, we will read it!
~ DK Games ~
Follow us on Twitter: @RealmDivided Join us on Discord: Realm Divided
Source
Changelog.gg summarizes and formats this update. How we read updates.
