What changed
1 fix0 additions0 changes0 removals
fixed[ OVERVIEW ] . Pre-Alpha 0.0.0.17 focuses on RPG stat fixes, character stat display, carry weight behavior, and technical preparation for a cleaner build. . This update does not add a major new content drop; it improves important base systems before the next development steps. [ RPG STATS ] . Fixed Strength and Agility display after leveling up: bonus formulas no longer overwrite the real stat values in the UI. . Adjusted damage bonus rules: melee now correctly uses Strength and Agility, while ranged damage receives a smaller Strength contribution. . Vitality now affects Armor and Magic Resist more reliably, without incorrect rollbacks after confirming level-up changes. . Magic Resist now follows a clearer Vitality and Wisdom formula and updates correctly after loading saved character stats. [ INVENTORY ] . Fixed max carry weight refresh after Level Up: the value now updates immediately, without needing to move items in the inventory. . Carry weight calculation was adjusted into a clearer RPG-style formula using character level, Strength, and base bonuses. [ UI ] . Fixed several cases where stat widgets could show old or intermediate values after level-up changes. . Improved HUD notification visibility above game menus. . Added more reliable synchronization between the passive skill tree and the main combat character level. [ AUDIO ] . Improved the pipeline for high sample rate sounds so assets are prepared more appropriately for target devices. . Increased compression quality for a set of high-rate sound effects to preserve stronger audio quality where it matters most. [ TECHNICAL ] . Cleaned up part of the project packaging warnings. . Improved asset-side support data so future builds are cleaner and easier to test. . Added an internal asset and plugin registry to make marketplace asset version tracking easier in future updates.
Real Life changes
fixed[ OVERVIEW ] . Pre-Alpha 0.0.0.17 focuses on RPG stat fixes, character stat display, carry weight behavior, and technical preparation for a cleaner build. . This update does not add a major new content drop; it improves important base systems before the next development steps. [ RPG STATS ] . Fixed Strength and Agility display after leveling up: bonus formulas no longer overwrite the real stat values in the UI. . Adjusted damage bonus rules: melee now correctly uses Strength and Agility, while ranged damage receives a smaller Strength contribution. . Vitality now affects Armor and Magic Resist more reliably, without incorrect rollbacks after confirming level-up changes. . Magic Resist now follows a clearer Vitality and Wisdom formula and updates correctly after loading saved character stats. [ INVENTORY ] . Fixed max carry weight refresh after Level Up: the value now updates immediately, without needing to move items in the inventory. . Carry weight calculation was adjusted into a clearer RPG-style formula using character level, Strength, and base bonuses. [ UI ] . Fixed several cases where stat widgets could show old or intermediate values after level-up changes. . Improved HUD notification visibility above game menus. . Added more reliable synchronization between the passive skill tree and the main combat character level. [ AUDIO ] . Improved the pipeline for high sample rate sounds so assets are prepared more appropriately for target devices. . Increased compression quality for a set of high-rate sound effects to preserve stronger audio quality where it matters most. [ TECHNICAL ] . Cleaned up part of the project packaging warnings. . Improved asset-side support data so future builds are cleaner and easier to test. . Added an internal asset and plugin registry to make marketplace asset version tracking easier in future updates.
[ OVERVIEW ] . Pre-Alpha 0.0.0.17 focuses on RPG stat fixes, character stat display, carry weight behavior, and technical preparation for a cleaner build. . This update does not add a major new content drop; it improves important base systems before the next development steps. [ RPG STATS ] . Fixed Strength and Agility display after leveling up: bonus formulas no longer overwrite the real stat values in the UI. .
Adjusted damage bonus rules
melee now correctly uses Strength and Agility, while ranged damage receives a smaller Strength contribution. . Vitality now affects Armor and Magic Resist more reliably, without incorrect rollbacks after confirming level-up changes. . Magic Resist now follows a clearer Vitality and Wisdom formula and updates correctly after loading saved character stats. [ INVENTORY ] .
Fixed max carry weight refresh after Level Up
the value now updates immediately, without needing to move items in the inventory. . Carry weight calculation was adjusted into a clearer RPG-style formula using character level, Strength, and base bonuses. [ UI ] . Fixed several cases where stat widgets could show old or intermediate values after level-up changes. . Improved HUD notification visibility above game menus. . Added more reliable synchronization between the passive skill tree and the main combat character level. [ AUDIO ] . Improved the pipeline for high sample rate sounds so assets are prepared more appropriately for target devices. . Increased compression quality for a set of high-rate sound effects to preserve stronger audio quality where it matters most. [ TECHNICAL ] . Cleaned up part of the project packaging warnings. . Improved asset-side support data so future builds are cleaner and easier to test. . Added an internal asset and plugin registry to make marketplace asset version tracking easier in future updates.