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Latest reaktron updates
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- reaktron
12th Early Access Release
`29084f68` Changes: * Move project to gitlab.com
Announcement - reaktron
11th Early Access Release
`4d2f0227` Changes: * Add new single player campaign mode Fixes: * Fix a bug where the teleporter behaved like a jumper when combined with the bishop
Announcement1 changeGameplay - reaktron
10th Early Access Release
`fc0b9ff2` Changes: * Player lines are now colored * Display inventory for each player * Rework scores table * Increase displaying time of level briefings Fixes: * Fix a crash when controllers are removed while in lobby
Announcement1 changePerformance - reaktron
9th Early Access Release
Changes: * Add new reaktron: Terminator
Announcement1 changeGameplay - reaktron
8th Early Access Release
`500bf02c` Changes: * Add new reaktron: Eraser
Announcement1 changeGameplay - reaktron
7th Early Access Release
`325bdc52` Changes: * Add new reaktron: Delayer * Move matchmaking server to AWS Fixes: * Fix score table changing its size when the last player switches from "not ready" to "ready" * Fix mismatch of unlockable reaktron…
Announcement2 changesServer - reaktron
Hotfix Release
`7b0ac205` Fixes: * Fix a crash when an attached controller is missing key assignments
Announcement1 changePerformance - reaktron
6th Early Access Release
`8e6a10f7` Changes: * Implement a main and an options menu * Completely redesign the ready screen * Add interactive tutorial (accessible from main menu) * Enable name selection while match is commencing
Announcement1 changeGameplay - reaktron
Hotfix Release
Fixes: * Fix Linux dependency problem with cairo
Announcement1 changePerformance - reaktron
4th Early Access Release: Pixel Pandemonium
073a1856 Changes: * Add second puzzle type "Pixel Pandemonium" * Increase puzzle frequency to one on four battles * Adjust crash reporting dialog button sizes * Improve colors of level progress bar Fixes: * Fix acceptin…
Announcement1 changePerformance - reaktron
5th Early Access Release
8d64a28a Changes: * Add random, changeable names for each player * Use more readable font * Improve in-game performance Fixes: * Fix issues with heartbeat sound under windows * Fix wrong level being displayed in steam f…
Announcement2 changesPerformanceUI/audio - reaktron
Third Early Access Release
80029845 Changes: * Add offline mode for quick, local games * Visualize the freeze time of each player when a round starts * Display "Round X/Y" when a new round starts * Display player names in lobby * Always prefer hu…
Announcement1 changeGameplay - reaktron
Second Early Access Release
bf8f2ce8 Changes: * Don't shorten the countdown when players are selecting their icon/color * Update the background level to avoid confusion * Show available key actions in all menu screens * When returning back to an o…
Announcement - reaktron
First Early Access Release
a13ff5e2 Changes: * Update background level images * Limit the points for the longest line in game * Extend the duration of the controls tutorial info box * Add Alt+Enter key binding to toggle full-screen mode * Increas…
Announcement1 changeServer - reaktron
What to expect
Today marks the next big step in the development of reaktron. We are confident that the game has reached a pretty stable state with lots of game mechanics to allow for an interesting learning curve. Of course we expect…
Announcement1 changeBalance

