Update log
Full Ready or Not update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Fixes
- UI and audio
Attention Officers,
Below you will find the changelogs for LSS Patch 3 (v1.3.5), containing modding improvements, improved Steam Deck support, and a fresh batch of bug fixes. Please check our official Discord for an updated list of some known issues in the #known-issues channel.
We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports
Note: The install size of the update often may not match exactly how big the update is, since files are mostly being re-written for patches.
Gameplay
Engineering
Base game update changes:
Improved Steam Deck support.
Modding improvements
Allow mods to store persistent objects with the game instance
Allow the VO_MOD folder to override all voiceover and subtitles for characters
Fixed doors being forced to use the vanilla door data table
Fixed missing tags and values for modded blueprints, causing them to not be discovered by the loadout manager
Fixed mod actor spawn data not spawning actors on first load of the main menu
Visuals
Animation:
Base game update changes:
Improved all arrest animations' First Person Camera Position to be more seamless when starting and ending the Interaction.
Character Art:
Base game update changes:
All SWAT heads now correctly deform/animate if a helmet with chin straps is equipped.
Bug fixes:
AI:
Fixed suspects and civilians being able to get stuck out of bounds.
Fixed flashbangs causing friendly fire penalties when hitting SWAT AI.
Fixed SWAT AI ignoring certain orders when player is looking at the sky while issuing the order.
Fixed shotgun wielding suspects trying to infinitely grab ammo from ammo caches.
UI:
Fixed having to close and reopen the public lobby search menu when trying to restart the lobby search.
Fixed being able to break navigation in the customization menu when using a gamepad.
Fixed friends list not populating when entering the options menu before EOS finishes authenticating.
Fixed friends list cross platform icon discrepancy when displaying cross platform friends.
Fixed EOS overlay not exclusively capturing gamepad inputs while open.
Fixed Leader text not visible to clients in the lobby manager.
Fixed platform icons not appearing on Steam.
Fixed instances of missing localization in new public matchmaking region selection menu.
Fixed options menu tooltips appearing in a tiny box at the edge of the screen.
Fixed missing reticle when using list command menu on gamepad.
Fixed UI issue when queueing a fall-in command.
Fixed right shoulder button always being marked as modified in the Item & Command Menu settings.
Fixed PS5 gamepad UI appearing while using a PS4 gamepad.
Customization:
Fixed officers wearing Salmon 4D GTX boots on the wrong feet.
Audio:
Fixed casing bounce audio playing repeatedly at lower framerates.
Fixed SWAT reload audio breaking when reloading while stunned.
Fixed gas masks not correctly muffling character voices.
Animation:
Fixed animation issue when pepperspraying a restrained suspect/civilian.
Fixed FOV popping after arrest animations.
Fixed helmet chin straps not moving along with SWAT officers' jaws.
Fixed SWAT third person reload animation breaking when reloading while stunned.
Levels:
Station
Fixed black artifacts in several spots across the level.
Fixed various LOD (Level of Detail) issues.
Thank you, come again
Fixed pillar LOD issue.
23 Megabytes a Second
Fixed a black artifact.
Twisted Nerve
Fixed missing navmesh in a
Source
