Update log
Full Ready or Not update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Performance
- UI and audio
Attention Officers,
Welcome to the LSS Patch 2 changelog! In this patch we have over 185 fixes across the game. A few fix highlights include a grid-like lightmap texture bug that caused some lighting to appear lower resolution than intended (lightmap shadow edges still being worked on); suspects not reacting properly to CS gas, a bunch of crashes, and blood not soaking into clothing properly.
Please check our official Discord for an updated list of some known issues in the #known-issues channel.
We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports
Bug Fixes:
Levels:
Fixed grid-shaped lightmap artifacts bug that caused light textures on levels to look low resolution, as if a grid was overlayed on it.
We are still in the process of fixing a different incorrect lightmap issue which causes low resolution edges of lightmap shadows
Fixed various LOD issues across all levels.
Fixed windows across various levels not breaking when bashed.
Fixed floating shower wall handles after destroying the glass.
Training
Fixed missing texture at the split team section.
Fixed split team section soft locking when quickly releasing queue command key and only ordering one team to breach.
Fixed being unable to continue training on the shooting range after finishing the shooting range section.
Fixed crash caused by aiming after using the ammo box.
Fixed crash when picking up and dropping civilian during tablet section.
Fixed visual issues with one of the hockey mask wearers.
Fixed suspect sometimes spawning without weapons.
Station
Fixed only being able to interact with mission selection table from a specific angle after selecting a mission.
Fixed black visual artifacts across all the various station variations.
Fixed certain officers in station having transparent heads.
Thank you, come again
Fixed black visual artifacts appearing in various spots across the level.
Fixed ground textures sometimes merging into the bottom of car tires across the level.
Fixed height inconsistency in suspect briefing.
Fixed front door chimes not playing when door is kicked or exploded.
23 Megabytes a Second
Fixed black visual artifacts appearing in various spots across the level.
Fixed issues with music triggers, especially in multiplayer.
Fixed certain music transitions not working well under certain conditions.
Twisted Nerve
Fixed certain light-absorbent mirror.
Fixed black carpet at main entrance.
Possible fix for portions of a room blocking bullets (caused by candle collision)
Fixed various issues with the navmesh.
Fixed black visual artifacts appearing in various spots across the level.
Fixed ground textures sometimes merging into the bottom of car tires across the level.
The Spider
Fixed ground textures sometimes merging into the bottom of car tires across the level.
Fixed interactable being harder to access than intended.
Fixed certain environmental audio not playing as intended.
A Lethal Obsession
Fixed Gerard getting stuck while moving through vents.
Ides of March
Fixed black visual artifacts appearing in various spots across the level.
Fixed instances of incorrectly assigned reverb.
Fixed issues with existing music timeline for better flow.
Fixed clipping issue between two walls.
Fixed potential sound issues with TV audio.
Fixed penthouse TV audio being inaudible too soon.
Sinuous Trail
Fixed instances of textures merging.
Fixed missing instances of shrubbery SFX.
Fixed instances of superfluous shrubbery SFX.
Fixed issues with music triggers.
Fixed certain music transitions
Source
