Full notes
Full Reaching for Petals: VR Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! In this update, we fixed the scale problem that made you feel like you were floating and the blurry resolution. Various other changes are detailed below:
What changed
- Fixes
- Gameplay
- Performance
Change log:
Fixed scale. You now properly walk on the ground
Removed TAA (this fixes blurriness)
Increased default resolution (slight supersampling to compensate for lack of AA)
Slight overall performance improvements and improved fluidity of movement for VR
Known Issues:
The lack of TAA causes a 'grain' effect on pine needles, grass, smaller foliage, and fire flies. This will be fixed real soon.
Chapter 1 still has a few performance issues. It should be playable with reprojection. Other Chapters should run fine. Fix for this coming really soon.
Coming in the next update:
Various graphical options including a variety of anti-aliasing and super sampling options
Unbind look direction from walk direction
Improved performance
Visible motion controllers (maybe)
If you would like to access older builds of the game for whatever reason, you can opt into the "test" branch. Thanks for the feedback! Have fun.
Source
Changelog.gg summarizes and formats this update. How we read updates.
