Full notes
Full RE-TAPED update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Compatibility
- Fixes
- Gameplay
Additions/Changes
Separated the "Restart" button into "Restart from Checkpoint" and "Restart Level"
Added a visual/audio indicator whenever the player activates a checkpoint
Made the jump timing for the secret cube in level 20 slightly easier
Bug Fixes
Fixed the cursor not displaying properly on Linux
Fixed a sequence break in level 29
Fixed the secret area entrance in level 23
Fixed a collision issue in level 17
Fixed steam SFX not being lowered by the SFX volume slider
Thanks
Thanks to @putindeer, @dill_p and @hstorm26 on the Discord for reporting bugs :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
