In this update4
Full notes
Full Re:Night update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Maps
Re:Night changes
Hello everyone!
We've made several gameplay improvements and bug fixes to provide an even better experience. Here are the full patch notes:
Gameplay Improvements
・Adjusted the Scholar's talent to improve the early-game experience.
・Slightly reduced the HP of Crows and Bats on higher difficulty levels.
・Improved the descriptions for Big Vortex, Thunder Sigil, and Quakewave.
Bug Fixes
・Fixed an HP calculation issue that occurred when Fragile Harness, Light Harness, and Heavy Belt were equipped together.
・Fixed an issue with Riposte's effect calculation.
We're committed to providing the best possible experience for every player. Thank you for your continued support and feedback! If you have any questions or suggestions, feel free to reach out through our official channels.
You're also welcome to join our official Discord to chat with the developers and share your feedback:
Every piece of feedback helps us continue improving the game.
💰 Launch Week Special: 10% Off View on Steam Pick up Re:Night for just $12.59 and discover new characters, cards, equipment, stages, and even more strategic possibilities.
Your demo save data will automatically carry over to the full game.
Pick up the full game now for just $12.59 during our two-week launch discount!
Thank you once again for your support, and we hope you enjoy your adventures in Re:Night!
The Re:Night Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
