Full notes
Full RC Rush update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello all you R.C. racing superstars!
What changed
- Compatibility
- Gameplay
- Fixes
- UI and audio
- Performance
- Events
RC Rush changes
Bit of a surprise update..
It's been just over a year since we launched RC Rush and it's been a fantastic ride. We launched the game on Steam, then Viveport and most recently a re-jigged version made its way onto the Xbox One just last month.
The main part of this update brings major A.I. improvements and a new free roam track to play around with. Game controller support in VR (such as xbox controllers etc.) finally got fixed up. The update is jam-packed with other fixes and tweaks to make a better game, many of which come from the Xbox One version. See the full notes below for more info.
Things are now winding down a bit on RC Rush, as I look to start making a new game. That said, If any of you lovelies find any bugs or have any problems- please do let me know in the Discussions boards and I'll try to address it. I doubt there will be any *major* changes moving forward, but I'll address issues as and when.
I sincerely hope you enjoy this update. Thank you for all your support over the last year, for writing amazing positive reviews on the Steam page, and thank you for being such an awesome community!
Have fun! Jeff.
Full patch notes:
v1.3.3.7
AI improvements (less crashy!)
Improved A.I. overtaking and avoidance
Top down non-vr camera improvements
Joystick support to credits scroller
Fixed wonky misbehaving elimination race code
Race now ends if you're left behind in last place
Audio levels rejig (some volumes and sounds changed)
Impact sounds added to vehicle suspension when it bottoms out
New loading screen
UI tidy ups (alignment and slider button mouseovers)
No longer need to be on the ground for boosts to work
Tightened up fade times at end of levels
Added new stunt level to free roam mode
Improved lighting in tomb levels
Improved German translation (thanks Dahie!)
Fixed 'this is you' indicator texture only rendering in one eye in VR
Lap counter is now hidden in elimination mode
Position counter is now hidden in time trial
Adjusted position counter in elimination race
Adjusted West End Show event time trial target time (lower -2 sec)
Fixed wrong colour on some UI elements (mostly checkboxes)
Changed font on 'last race results' in chillzone
Fixed cave levels pyro effect (raised from under terrain)
Added 'mega hard' mode(!)
New non-vr player list display UI
Stopped menu cars causing haptics on vr controllers
Changed colour of vr count and finished text to be easier to see
Truck tire texture improvements
Fixed game controller support in VR
Source
Changelog.gg summarizes and formats this update. How we read updates.
