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Latest RBM Studio's Waterloo updates
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- RBM Studio's Waterloo
March 2026 Patch
This patch fixes a bug in the Concentrate the Army stage of the longer campaign in which the Road Congestion roll could interfere with the correct handling of the Coalition's remaining moves. This patch also reduces the…
Announcement1 changeMaps - RBM Studio's Waterloo
Blown units return patch for AI
This small patch fixes an issue where the AI would return blown units across the river into positions that would effectively remove them from the game because there'd be no path back to the main fight. This patch instru…
Announcement - RBM Studio's Waterloo
Long scenario fixes
Fixes an issue where the AI could get stuck in a loop trying to bring units on during Road Congestion, and improves the Coalition AI's ability to place detachments to block the French path
Announcement - RBM Studio's Waterloo
Fix for Road Congestion bug in long scenario
This patch fixes an issue wherein a player could leave reinforcements off the board and use their last remaining road congestion moves to move on-board units. With this fix, if the number of road congestion moves remain…
Announcement1 changeMaps - RBM Studio's Waterloo
Bug fixes for AI with road congestion and order of entry for reinforcements
This patch fixes an AI bug that could cause the AI to freeze in the long scenario when road congestion is in effect and another bug in the long scenario that did not enforce bringing reinforcements onto the map in seque…
Announcement1 changeMaps - RBM Studio's Waterloo
Fix for last chance moves calculation bug
This patch fixes an issue wherein detachments were counted as units when determining the number of moves after a player passes. Per Mark Herman, only Corps units should be counted when performing this calculation.
Announcement - RBM Studio's Waterloo
Fix for withdrawal bug
This patch fixes an issue wherein the game prevented a unit from withdrawing into a hex with a friendly detachment, even though there is no division in the hex.
Announcement - RBM Studio's Waterloo
Bug fix for cavalry battle stars in defense
This update fixes a bug wherein an exhausted cavalry unit was incorrectly being awarded its battle stars when defending.
Announcement - RBM Studio's Waterloo
Terminology correction in tutorial
Changed references from "English" units to "British"
Announcement1 changeGameplay - RBM Studio's Waterloo
Fix for formatting bug
This fixes a formatting bug introduced in the last update that caused the glossary text to be outlined and difficult to read.
Announcement1 changeGameplay - RBM Studio's Waterloo
User Interface Improvements
Added a button to toggle the visibility of units to make the map easier to see. Corrected missing unit Corps numbers and the spelling of Thielmann. Added a button to do a "Pass Analysis" to show you how many units each…
Announcement1 changeFixMaps - RBM Studio's Waterloo
Bug fix and strategy improvement for Coalition
Fixed a bug that might occur when withdrawing the full 3 times after the opponent has passed, or when retreating from a detachment. Also improved the Short Scenario Coalition AI to better get Wellington's troops to enga…
Announcement1 changeFix - RBM Studio's Waterloo
Minimization of some panels and support for 1280x1024 resolution
This update adds the ability to minimize the minimap and turn track, as well as adding better support for other resolutions.
Announcement1 changeGameplay - RBM Studio's Waterloo
Scenario Design improvements and UI updates
Added the ability in the Scenario Design tool to turn Deluge and Artillery Ricochet Ineffective on or off when creating a custom scenario. Added minimize buttons to Sequence of Play and Turn Track, plus made Terrain Eff…
Announcement1 changeWorkshop - RBM Studio's Waterloo
River bug fix and French Short Scenario Improvement
Fixed bug that would let units retreat across river without a bridge in certain situations. Improved the French AI in the short scenario.
Announcement1 changeFix - RBM Studio's Waterloo
AI withdrawal improvement and movement bug fix
Fixed a bug in the AI that could cause it to hang when moving onto a road into an enemy ZOI en route to another destination. Added better logic for when the AI should withdraw from combat at the beginning of the turn.
Announcement1 changeFix

