What changed
0 fixes1 addition3 changes0 removals
- Gameplay
- Performance
- UI and audio
changedIncreased the power of Tiers 1,2 and 3 of the Antimatter powerup (Now 4,8 and 16 shots while before it was 2,4 and 8 shots)
changedIncreased the power of Tiers 1,2 and 3 of the Nanomissiles powerup (Now 2,3 and 7 missiles while before it was 1,2 and 3 missiles)
changedIncreased the loading time for Tiers 1,2 and 3 of the Powerwave (Now 6/5/4 seconds)
addedBarely 2 weeks from release, already 3rd update and a major one at that? Well yes! Why? Because release gave me access to a wider and more varied set of players, and therefore I could gather more feedback and get better ideas for the game. The "in-game" part of the update aimed at balancing out some powerups, decreasing a bit the power of the Powerwave and making the other powerups sexier and stronger also at their base tiers. The second side of the update is on UIs and usability. I did add a very short explaination panel on the first match for a profile, in order to show the very basics of gameplay, and above all, I finally got the leaderboards in game. Now you can keep a constant eye on the competition without leaving the game. As a last thingy, if you enjoy the game, please leave a review, they're vital for RWNW to get some visibility on Steam! Cheers and thanks guys! Emiliano, @DokHgn
Razerwire:Nanowars changes
changedIncreased the power of Tiers 1,2 and 3 of the Antimatter powerup (Now 4,8 and 16 shots while before it was 2,4 and 8 shots)
changedIncreased the power of Tiers 1,2 and 3 of the Nanomissiles powerup (Now 2,3 and 7 missiles while before it was 1,2 and 3 missiles)
changedIncreased the loading time for Tiers 1,2 and 3 of the Powerwave (Now 6/5/4 seconds)
addedBarely 2 weeks from release, already 3rd update and a major one at that? Well yes! Why? Because release gave me access to a wider and more varied set of players, and therefore I could gather more feedback and get better ideas for the game. The "in-game" part of the update aimed at balancing out some powerups, decreasing a bit the power of the Powerwave and making the other powerups sexier and stronger also at their base tiers. The second side of the update is on UIs and usability. I did add a very short explaination panel on the first match for a profile, in order to show the very basics of gameplay, and above all, I finally got the leaderboards in game. Now you can keep a constant eye on the competition without leaving the game. As a last thingy, if you enjoy the game, please leave a review, they're vital for RWNW to get some visibility on Steam! Cheers and thanks guys! Emiliano, @DokHgn
Update 1.03
Leaderboards visible in game from the Main Menu!
Increased the power of Tiers 1,2 and 3 of the Antimatter powerup (Now 4,8 and 16 shots while before it was 2,4 and 8 shots)
Increased the power of Tiers 1,2 and 3 of the Nanomissiles powerup (Now 2,3 and 7 missiles while before it was 1,2 and 3 missiles)
Anabolishields provides immunity to Mines explosion
Increased the loading time for Tiers 1,2 and 3 of the Powerwave (Now 6/5/4 seconds)
Barely 2 weeks from release, already 3rd update and a major one at that? Well yes! Why? Because release gave me access to a wider and more varied set of players, and therefore I could gather more feedback and get better ideas for the game. The "in-game" part of the update aimed at balancing out some powerups, decreasing a bit the power of the Powerwave and making the other powerups sexier and stronger also at their base tiers. The second side of the update is on UIs and usability. I did add a very short explaination panel on the first match for a profile, in order to show the very basics of gameplay, and above all, I finally got the leaderboards in game. Now you can keep a constant eye on the competition without leaving the game. As a last thingy, if you enjoy the game, please leave a review, they're vital for RWNW to get some visibility on Steam! Cheers and thanks guys! Emiliano, @DokHgn