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Steam News30 June 20215y ago

Major Difficulty Adjustments

General Changes & Fixes Keys are MUCH easier to tell if they've been collected or not. Prickets have been given better color highlighting. Dialogue doesn't interrupt certain transitions in the game.

Full notes

Full Raybound update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions3 changes1 removal
  • Gameplay
  • Fixes
fixedGeneral Changes & FixesKeys are MUCH easier to tell if they've been collected or not.
fixedGeneral Changes & FixesPrickets have been given better color highlighting.
fixedGeneral Changes & FixesDialogue doesn't interrupt certain transitions in the game.
fixedGeneral Changes & FixesOverall, found a few ways to make the game feel less evil in certain areas.
fixedIllusory RealmFixed an issue where door wouldn't load to the next level.
removedLevel 1Removed a very annoying spike.

General Changes & Fixes

  • Keys are MUCH easier to tell if they've been collected or not.

  • Prickets have been given better color highlighting.

  • Dialogue doesn't interrupt certain transitions in the game.

  • Overall, found a few ways to make the game feel less evil in certain areas.

Raybound's levels have been significantly tweaked.

Illusory Realm

  • Fixed an issue where door wouldn't load to the next level.

Level 1

  • Level is a bit more connected, making it more accessible for people who need to understand what to do in the level.

  • A bit more lore for the underground.

  • Removed a very annoying spike.

The Electric Wasteland

  • The central room is easier to navigate.

  • There is now an aesthetic overhaul, including visual cues.

  • Some new lore in the central room.

  • Walking off-camera in the boss lets you speed up the auto scrolling.

  • Increased the size of the cursed heads, making them easier to jump on.

Level 2

  • Tweaked lore regarding the Surreality.

  • Another type of secret, making it possibly easier to find the library.

  • Added some particle effects in one part of the Surreality, just for aesthetics.

Level 3

  • New (hidden) tunnel system so it's easier to get back up to the top of the hills.

  • New aesthetic overhaul for the outdoor region of The Specular Chamber.

  • Made it a bit easier to find the warp point back to the bridge.

The Specular Chamber

  • Visual overhaul to the top of the chamber. Added some nice green glowing effects and particles.

  • Changed some of the rotating spike balls into embedded spikes.

  • Fixed a major bug where dialogue would stay stuck as you transition to the boss.

The Seldom Ascent

  • Added spikes in a small area in order to make it easier for players to learn how the grapple mechanic works.

  • Collecting the key shows better indication of what type of key it is.

The Astrum

  • Made a few small changes and fixes with how videos are loaded.

Summary

This update was made for those who haven't been motivated enough to get through the beginning levels of the game due to a few inconvenient difficulty spikes.

If that is a concern you had, feel free to give this game a second shot, but it's all up to you!

Thank you!

Source

Steam News / 30 June 2021

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