What changed
1 fix1 addition3 changes0 removals
changedBefore, it takes 4 seconds (average) to reload a rifle, therefore, you only need 8 soldiers for them to behave like an automatic gun, which is the opposite of our intended combat mechanics, we like a slow yet precise combat where it feels as if you are using a musket.
changedAim. Shoot. Reload. Repeat.
changedWe realized that making the reload speed slower achieves this goal without limiting the players.
addedWe also added an ending to the mission "unwilling civilians" which connects with the story that we are building.
fixedv0.0.2.28 May 5, 2026 - Added ship models in mission "Uncertainty". - Fixed bug in Battle of Manila level not ending. - Level select line colors. - White revolver fire rate increased. - Box gun reload speed decreased. - Most rifles reload speed decreased. - Revolvers reload speed increased. - Fort cannon mechanics reworked. - Fort added grass. - More american outfit variations. - Outfits in random type adapts a random shade. - Enslaver/Colonial rifle texture changed. - Added ending in mission "Unwilling Civilians". - Endless now starts with 120 light ammo. - Tiradores max accuracy increased from 0.6 to 0.9 - Added inventory instructions on how to make an item usable.
- Tiradores max accuracy0.6→0.9↑- Tiradores max accuracy increased, buffRayadillo changes
changedBefore, it takes 4 seconds (average) to reload a rifle, therefore, you only need 8 soldiers for them to behave like an automatic gun, which is the opposite of our intended combat mechanics, we like a slow yet precise combat where it feels as if you are using a musket.
changedAim. Shoot. Reload. Repeat.
changedWe realized that making the reload speed slower achieves this goal without limiting the players.
addedWe also added an ending to the mission "unwilling civilians" which connects with the story that we are building.
fixedv0.0.2.28 May 5, 2026 - Added ship models in mission "Uncertainty". - Fixed bug in Battle of Manila level not ending. - Level select line colors. - White revolver fire rate increased. - Box gun reload speed decreased. - Most rifles reload speed decreased. - Revolvers reload speed increased. - Fort cannon mechanics reworked. - Fort added grass. - More american outfit variations. - Outfits in random type adapts a random shade. - Enslaver/Colonial rifle texture changed. - Added ending in mission "Unwilling Civilians". - Endless now starts with 120 light ammo. - Tiradores max accuracy increased from 0.6 to 0.9 - Added inventory instructions on how to make an item usable.
It is annoying when soldiers pile up and they fire like a machine gun together.
Before, it takes 4 seconds (average) to reload a rifle, therefore, you only need 8 soldiers for them to behave like an automatic gun, which is the opposite of our intended combat mechanics, we like a slow yet precise combat where it feels as if you are using a musket.
Aim. Shoot. Reload. Repeat.
We realized that making the reload speed slower achieves this goal without limiting the players.
We also added an ending to the mission "unwilling civilians" which connects with the story that we are building.
v0.0.2.28 May 5, 2026 - Added ship models in mission "Uncertainty". - Fixed bug in Battle of Manila level not ending. - Level select line colors. - White revolver fire rate increased. - Box gun reload speed decreased. - Most rifles reload speed decreased. - Revolvers reload speed increased. - Fort cannon mechanics reworked. - Fort added grass. - More american outfit variations. - Outfits in random type adapts a random shade. - Enslaver/Colonial rifle texture changed. - Added ending in mission "Unwilling Civilians". - Endless now starts with 120 light ammo. - Tiradores max accuracy increased from 0.6 to 0.9 - Added inventory instructions on how to make an item usable.