HomeGamesUpdatesPricingMethodology
Steam News11 February 20215y ago

February 10th 2021 patch notes

New Features: - Guantlent mode music changes every 10-20 levels. - Guantlent mode unlocks sooner in main story - This is a really cool mode and we want players who are excited by the true roguelike version to have acces

Full notes

Full RavenWeald update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • Balance
addedNew Features: - Guantlent mode music changes every 10-20 levels. - Guantlent mode unlocks sooner in main story - This is a really cool mode and we want players who are excited by the true roguelike version to have access sooner. - Tutorial updated to help with a few things we heard players were misunderstanding. - Early levels have been shortened up - Players are figuring out how to play the game faster than we expected, and they don't need as much time in the tutorial section before getting to the complex stuff.
changedBalance Changes: - Starting health has been decreased - We found that the generous health pool players started with meant that there were rarely consequences for anything, which makes the game get old fast. - Ice shard cooldown increase (Was too good at previous cooldown so there was no reason to use other ice abilities) - Scorched earth cooldown increase and damage decrease (This ability was frequently the only one a player would use because it was just too strong) - Snowball cooldown reduced as tiers go on

RavenWeald changes

addedNew Features: - Guantlent mode music changes every 10-20 levels. - Guantlent mode unlocks sooner in main story - This is a really cool mode and we want players who are excited by the true roguelike version to have access sooner. - Tutorial updated to help with a few things we heard players were misunderstanding. - Early levels have been shortened up - Players are figuring out how to play the game faster than we expected, and they don't need as much time in the tutorial section before getting to the complex stuff.
changedBalance Changes: - Starting health has been decreased - We found that the generous health pool players started with meant that there were rarely consequences for anything, which makes the game get old fast. - Ice shard cooldown increase (Was too good at previous cooldown so there was no reason to use other ice abilities) - Scorched earth cooldown increase and damage decrease (This ability was frequently the only one a player would use because it was just too strong) - Snowball cooldown reduced as tiers go on

New Features:

  • Guantlent mode music changes every 10-20 levels.
  • Guantlent mode unlocks sooner in main story

This is a really cool mode and we want players who are excited by the true roguelike version to have access sooner. - Tutorial updated to help with a few things we heard players were misunderstanding. - Early levels have been shortened up - Players are figuring out how to play the game faster than we expected, and they don't need as much time in the tutorial section before getting to the complex stuff.

Balance Changes: - Starting health has been decreased - We found that the generous health pool players started with meant that there were rarely consequences for anything, which makes the game get old fast. - Ice shard cooldown increase (Was too good at previous cooldown so there was no reason to use other ice abilities) - Scorched earth cooldown increase and damage decrease (This ability was frequently the only one a player would use because it was just too strong) - Snowball cooldown reduced as tiers go on

Source

Steam News / 11 February 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.