What changed
1 fix1 addition0 changes0 removals
addedWhat's New: - Introduce a revamped weapon degradation system. Weapons gradually become corrupted as player uses it. When a weapon is completely corrupted, it becomes unusable, but it will stay in the inventory. Player can then bring it back to the Merchant to cleanse it. - Updated HUD and improved inventory UI. - Greatly reduced weapon spawn rate. - Decreased spawn rate of higher tier weapons. - Added a count down text in "Stay in Circle" trap room.
fixedFixed Issues: - Jump while dashing increase the travel distance. - Incorrect progress UI in "Stay in Circle" trap room.
Ravensword: Undaunted changes
addedWhat's New: - Introduce a revamped weapon degradation system. Weapons gradually become corrupted as player uses it. When a weapon is completely corrupted, it becomes unusable, but it will stay in the inventory. Player can then bring it back to the Merchant to cleanse it. - Updated HUD and improved inventory UI. - Greatly reduced weapon spawn rate. - Decreased spawn rate of higher tier weapons. - Added a count down text in "Stay in Circle" trap room.
fixedFixed Issues: - Jump while dashing increase the travel distance. - Incorrect progress UI in "Stay in Circle" trap room.
What's New: - Introduce a revamped weapon degradation system. Weapons gradually become corrupted as player uses it. When a weapon is completely corrupted, it becomes unusable, but it will stay in the inventory. Player can then bring it back to the Merchant to cleanse it. - Updated HUD and improved inventory UI. - Greatly reduced weapon spawn rate. - Decreased spawn rate of higher tier weapons. - Added a count down text in "Stay in Circle" trap room.
Fixed Issues: - Jump while dashing increase the travel distance. - Incorrect progress UI in "Stay in Circle" trap room.
Inventory with corrupted weapons