Update log
Full Ravenswatch update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, Ravens!
Extracted changes
- Server
- Fixes
- Balance
- Store
We’re pushing a small patch to address issues regarding the disconnection pop-up and some bugs related to Merlin, Magical Objects, and other Heroes.
Patch notes 1.4.02
Improvements
Reconnection pop-up: The reconnection pop-up is now triggered 4 seconds after losing connection instead of 2 seconds.
Network: General stability improvements
This will prevent most of the intrusive pop-ups. We will push more improvements on this feature in future updates. Thanks for your patience!
Fixed bugs
Heroes
Merlin
- Dark SwiftnessFixed an issue where Dark Swiftness’ Dash was not fully intangible when “Witch’s Broom” was equipped
- Life SeedFixed an issue where Life Seed’s healing effect was not applied to Heroes that had “Black Lotus” equipped
- Seven League BootsFixed an issue where Seven League Boots’ effect was triggered by entering a Spell category
- Mad HatFixed an issue where Mad Hat's cooldown stopped when a Spell category was opened
- Hidden SkinFixed an issue where Merlin’s Hidden Skin could not be unlocked if the last object picked was “Holy Grail”
Romeo & Juliet:
- Kiss the Bride / Kiss the GroomFixed an issue where the shard’s gain was not disabled during Boss fights
Sun Wukong:
- TransfigurationFixed an issue where Stats (DMG / VITALITY / ARMOR / CRIT CHANCE / CRIT DMG) gathered from Collectibles / Activities were removed after using Transfiguration (ULTIMATE)
Melusine:
- Mad HatFixed an issue where Mad Hat's cooldown stopped when using the Sing Stance (TRAIT)
Magical Objects
- Sun CrownFixed an issue where the Sun Crown effect was not triggered for the next run if it was equipped in the previous one
- Baba Yaga’s Mortar / Nibelungen RingFixed an issue where the ULTIMATE ability was blocked in cooldown if the Nibelungen Ring equipped was destroyed by Baba Yaga’s Mortar
Network
- Stuck in StartingFixed an infinite loading that could occur after a player was disconnected from a previous session and then rejoined the same lobby
- Lobby CrashFixed a crash that could occur when a player quit the lobby during a “Starting” state
- The Passtech Team 🍉
Social Channels
Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website
Source
