Update log
Full Ravenswatch update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Maps
Edit: Important News! The Hourglass of Dreams Major Update now launches on September 17 on all platforms, one day earlier than planned! Just 5 days to go!
Greetings, everyone!
The Hourglass of Dreams Update is around the corner and will launch on September 18 on all platforms. It’s time to reveal more about what the content is all about in this new major free update!
Buckle up! We’re going in for a deep dive, but beware of spoilers if you want to discover it on your own! Take a look a this gameplay montage:
Hourglass of Dreams
The Sandman has decided to make a little room for the Hourglass of Dreams near his shop. This new mechanic activates at the beginning of a new Chapter if you triggered the Master Nightmare before the 18-minute countdown ends in the previous one.
For the longest time, players have been asking for some type of reward for triggering the Master Nightmare early. Until now, only a score bonus in the end screen results would highlight this feat, but we always wanted to add something that had a real impact on the runs.
Now, you’ll receive a certain amount of rewards depending on when you trigger the Boss (the earlier, the better the rewards and their amounts):
Dream Shards
Magical Objects
XP
The Hourglass of Dreams makes up for a new way of playing and new strategies as you progress through your runs. Should you trigger the Boss early and sacrifice points of interest on the map for guaranteed Shards/Items/XP in the next Chapter? Or miss the Hourglass of Dreams rewards because the map has more interesting activities to offer?
Fighting a Master Nightmare early has its costs, you'll be weaker than usual in theory. But the well-earned rewards from the Hourglass of Dreams should allow you to start exploring the next Chapter in good shape.
Overtime
Aah, the timer. If only we had a coin for every time we were asked to remove it or add time to the runs… We could make Ravenswatch 2 (it’s a joke, don’t panic).
The idea of adding time to the timer has always been on our minds, but it couldn't be done without a trade-off. The game is built around this timer, and although a modifier allows you to remove it entirely, this takes away the essence of the game: the tension, the pressure of making choices, and the storytelling.
So here's the new Overtime mechanic! At the end of the initial 18-minute timer, you will automatically enter the “overtime” period, which will allow you to gain up to 3 more minutes.
Will you use this extra time to finish your current activity, or to spend your last dream shards at the Sandman? Will you take advantage of it to finish as many activities as possible on the map? Or will you avoid Overtime at all costs?
Because while you’re buffing up for the big fight, the Master Nightmare will also take advantage of the Overtime to gain attack power and HP! This gain will be proportional to the time spent in Overtime (up to a certain limit)
Once you enter Overtime, you can teleport immediately to the Boss to avoid wasting another second. Spending no to little time in the Overtime will not affect the Master Nightmare.
New Quests
Are you sick of Cynric already? (How could you!). Or you’ve been eaten by the Cyclops one too
Source
